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carcassonne-engine-c
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An engine for Carcassone board game writtern in C with NCurses
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*
feat: always place initial tile in center
eug-vs
2022-04-01
-2
/
+2
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*
feat: indicate allowed placements with color
eug-vs
2022-04-01
-13
/
+26
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*
feat: visually select tile placement
eug-vs
2022-04-01
-46
/
+22
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*
feat: add tile preview with rotation
eug-vs
2022-03-31
-7
/
+50
|
*
refactor: remove unused code
eug-vs
2022-03-31
-33
/
+12
|
*
chore: add ccls to gitignore
eug-vs
2022-03-31
-0
/
+1
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*
refactor: merge structures into board
eug-vs
2022-03-31
-75
/
+82
|
*
fix: cap max amount of input characters
eug-vs
2022-03-31
-2
/
+4
|
*
refactor: use struct for Tile
eug-vs
2022-03-31
-25
/
+27
|
*
feat: add NCurses GUI
eug-vs
2022-03-30
-8
/
+74
|
*
refactor: move functions to separate file
eug-vs
2022-03-30
-116
/
+125
|
*
chore: add *.txt to gitignore
eug-vs
2022-03-29
-0
/
+1
|
*
fix: don't allow overlapping tiles
eug-vs
2022-03-29
-0
/
+2
|
*
feat: allow read/write board to file
eug-vs
2022-03-29
-10
/
+21
|
*
feat: add structure evaluation
eug-vs
2022-03-29
-26
/
+57
|
*
feat: add coordinates translation
eug-vs
2022-03-29
-4
/
+12
|
*
feat: add structure traversal
eug-vs
2022-03-29
-1
/
+32
|
*
feat: share edges between neighboring tiles
eug-vs
2022-03-29
-57
/
+65
|
*
feat: initial commit
eug-vs
2022-03-29
-0
/
+117