#include "gui.h" #include "meeple.h" void initialize_colors() { use_default_colors(); start_color(); for (int i = 1; i < 6; i++) init_pair(i, COLOR_BLACK + i, COLOR_BLACK); } int get_player_color(int player) { return player ? COLOR_PAIR(player + 2) : COLOR_PAIR(0); } void draw_board(BoardUnit* board, int* meeple_map, WINDOW* win) { wmove(win, 0, 0); for (int i = 0; i < BOARD_UNITS; i++) { if (board[i].feature == EMPTY && is_center_index(i)) waddch(win, '.'); else waddch( win, board[i].feature | get_player_color(get_structure_dominator(board[i].structure_group, meeple_map)) ); } wrefresh(win); } WINDOW* create_framed_window(char* name, int lines, int cols, int x, int y) { WINDOW* frame = newwin(lines, cols, x, y); WINDOW* window = derwin(frame, lines - 2, cols - 2, 1, 1); box(frame, 0, 0); mvwaddstr(frame, 0, 1, name); wrefresh(frame); return window; }