#include #include #include #include "board.h" void draw_board(BoardUnit* board, WINDOW* win) { wmove(win, 0, 0); for (int row = 0; row < BOARD_ROW_UNITS; row++) { for (int i = 0; i < BOARD_ROW_UNITS; i++) { int index = BOARD_ROW_UNITS * row + i; if (board[index].feature == EMPTY && is_center_index(index)) waddch(win, '*'); else waddch(win, board[index].feature); } } } void draw_structures(BoardUnit* board, WINDOW* win) { wmove(win, 0, 0); for (int row = 0; row < BOARD_ROW_UNITS; row++) { for (int i = 0; i < BOARD_ROW_UNITS; i++) { int index = BOARD_ROW_UNITS * row + i; if (board[index].feature == EMPTY && is_center_index(index)) waddch(win, '*'); else waddch(win, board[index].structure_group == 0 ? EMPTY : '0' + board[index].structure_group); } } } void preview_tile(Tile tile, WINDOW* win) { mvwaddch(win, 1, 1, tile.center); mvwaddch(win, 0, 1, tile.edges[0]); mvwaddch(win, 1, 2, tile.edges[1]); mvwaddch(win, 2, 1, tile.edges[2]); mvwaddch(win, 1, 0, tile.edges[3]); } int main() { /* initialize curses */ initscr(); cbreak(); /* create board window */ WINDOW* board_box = newwin(BOARD_ROW_UNITS + 2, BOARD_ROW_UNITS + 2, 0, 0); WINDOW* board_win = derwin(board_box, BOARD_ROW_UNITS, BOARD_ROW_UNITS, 1, 1); box(board_box, 0, 0); wrefresh(board_box); /* create structures window */ WINDOW* structures_box = newwin(BOARD_ROW_UNITS + 2, BOARD_ROW_UNITS + 2, 0, BOARD_ROW_UNITS + 3); WINDOW* structures_win = derwin(structures_box, BOARD_ROW_UNITS, BOARD_ROW_UNITS, 1, 1); box(structures_box, 0, 0); wrefresh(structures_box); /* create input window */ WINDOW* input_box = newwin(3, 22, BOARD_ROW_UNITS + 3, 0); WINDOW* input_win = derwin(input_box, 1, 20, 1, 1); box(input_box, 0, 0); wrefresh(input_box); /* create tile inspector window */ WINDOW* tile_box = newwin(5, 5, BOARD_ROW_UNITS + 3, 60); WINDOW* tile_win = derwin(tile_box, 3, 3, 1, 1); box(tile_box, 0, 0); wrefresh(tile_box); /* create messages window */ WINDOW* messages_box = newwin(40, 60, BOARD_ROW_UNITS + 6, 0); WINDOW* messages_win = derwin(messages_box, 40 - 2, 60 - 2, 1, 1); box(messages_box, 0, 0); wrefresh(messages_box); BoardUnit board[BOARD_UNITS]; initialize_board(board); Tile tileset[3] = { { "RRRR", 'R', 0 }, { "FCCC", 'C', 0 }, { "FFFC", 'C', 0 } }; Tile tile = { "FRCR", 'R', 0 }; place_tile(tile, translate_coordinate(24), board, 1); /* main loop */ char position[3]; char rotation_input; while (1) { /* prepare */ refresh_structure_groups(board); wclear(input_win); /* draw onto the screen */ draw_board(board, board_win); draw_structures(board, structures_win); wrefresh(board_win); wrefresh(structures_win); /* tile pickup */ tile = tileset[rand() % 3]; while (1) { preview_tile(tile, tile_win); wrefresh(tile_win); rotation_input = wgetch(tile_win); if (rotation_input == 10) break; /* enter key */ else if (rotation_input == 'j') rotate_tile(&tile, 1); else if (rotation_input == 'k') rotate_tile(&tile, 3); } /* position prompt */ echo(); box(input_box, 0, 0); mvwaddstr(input_box, 0, 0, "Enter position:"); wrefresh(input_box); wgetnstr(input_win, position, 3); noecho(); if (position[0] == 'q') break; int result = place_tile(tile, translate_coordinate(atoi(position)), board, 0); if (result) wprintw(messages_win, "Placed tile %s (%c) at position %i\n", tile.edges, tile.center, atoi(position)); else wprintw(messages_win, "Could not place tile %s (%c) at position %i\n", tile.edges, tile.center, atoi(position)); wrefresh(messages_win); } endwin(); return 0; }