#include #include #include #include #include "board.h" int get_player_color(int player) { return player ? COLOR_PAIR(player + 2) : COLOR_PAIR(0); } void draw_board(BoardUnit* board, int* meeple_map, WINDOW* win) { wmove(win, 0, 0); for (int row = 0; row < BOARD_ROW_UNITS; row++) { for (int i = 0; i < BOARD_ROW_UNITS; i++) { int index = BOARD_ROW_UNITS * row + i; if (board[index].feature == EMPTY && is_center_index(index)) waddch(win, '.'); else waddch( win, board[index].feature | get_player_color(get_structure_dominator(board[index].structure_group, meeple_map)) ); } } wrefresh(win); } int main() { /* initialize curses */ initscr(); cbreak(); use_default_colors(); srand(time(NULL)); /* colors */ start_color(); for (int i = 1; i < 6; i++) init_pair(i, COLOR_BLACK + i, COLOR_BLACK); /* create board window */ WINDOW* board_box = newwin(BOARD_ROW_UNITS + 2, BOARD_ROW_UNITS + 2, 0, 0); WINDOW* board_win = derwin(board_box, BOARD_ROW_UNITS, BOARD_ROW_UNITS, 1, 1); box(board_box, 0, 0); mvwaddstr(board_box, 0, 1, "Board"); wrefresh(board_box); /* create messages window */ WINDOW* messages_box = newwin(BOARD_ROW_UNITS + 2, 60, 0, BOARD_ROW_UNITS + 3); WINDOW* messages_win = derwin(messages_box, BOARD_ROW_UNITS, 60 - 2, 1, 1); box(messages_box, 0, 0); mvwaddstr(messages_box, 0, 1, "Log"); wrefresh(messages_box); int meeple_map[MAX_STRUCTURES * PLAYERS]; BoardUnit board[BOARD_UNITS]; initialize_board(board); Tile tile = { "FRCR", 'R', 0 }; place_tile(tile, translate_coordinate(BOARD_WIDTH * BOARD_WIDTH / 2), board, 1); Tile tileset[19] = { /* cities */ { "FFFF", 'F', 0 }, { "CFFF", 'F', 0 }, { "FCFC", 'C', 0 }, { "FCFC", 'F', 0 }, { "CCFF", 'C', 0 }, { "CCFF", 'F', 0 }, { "CCCF", 'C', 0 }, { "CCCC", 'C', 0 }, /* roads */ { "FFFR", 'R', 0 }, { "FRFR", 'R', 0 }, { "FFRR", 'R', 0 }, { "FRRR", '+', 0 }, { "RRRR", '+', 0 }, /* mix */ { "CRFR", 'R', 0 }, { "CFRR", 'R', 0 }, { "CRRF", 'R', 0 }, { "CRRR", '+', 0 }, { "CCRR", '*', 0 }, { "CCCR", 'C', 0 }, }; /* main loop */ char input_key; for (int move = 0; ; move++) { /* board */ refresh_structure_groups(board); refresh_meeple_map(board, meeple_map); draw_board(board, meeple_map, board_win); /* tile placement */ tile = tileset[rand() % 19]; int position = 0; BoardUnit board_preview[BOARD_UNITS]; while (1) { for (int i = 0; i < BOARD_UNITS; i++) { board_preview[i].feature = board[i].feature; board_preview[i].structure_group = board[i].structure_group; } place_tile(tile, translate_coordinate(position), board_preview, 1); int is_allowed = is_allowed_placement(tile, translate_coordinate(position), board); if (is_allowed) wattron(board_win, COLOR_PAIR(2)); draw_board(board_preview, meeple_map, board_win); wattroff(board_win, COLOR_PAIR(2)); input_key = wgetch(board_win); if (input_key == 10 && is_allowed) break; /* enter key */ else if (input_key == 'l') position += 1; else if (input_key == 'h') position -= 1; else if (input_key == 'j') position += BOARD_WIDTH; else if (input_key == 'k') position -= BOARD_WIDTH; else if (input_key == 'r') rotate_tile(&tile, 3); else if (input_key == 'q') { endwin(); return 0; } } int result = place_tile(tile, translate_coordinate(position), board, 0); if (result) wprintw(messages_win, "Placed tile %s (%c) at position %i\n", tile.edges, tile.center, position); else wprintw(messages_win, "Could not place tile %s (%c) at position %i\n", tile.edges, tile.center, position); refresh_structure_groups(board); refresh_meeple_map(board, meeple_map); /* meeple placement */ input_key = wgetch(board_win); int meeple_index = translate_coordinate(position); if (input_key == 'l') meeple_index += 1; else if (input_key == 'h') meeple_index -= 1; else if (input_key == 'j') meeple_index += BOARD_ROW_UNITS; else if (input_key == 'k') meeple_index -= BOARD_ROW_UNITS; else if (input_key != 10) meeple_index = -1; if (meeple_index >= 0) { int meeple = (move % PLAYERS) + 1; if (is_allowed_meeple(meeple, meeple_index, board, meeple_map)) { board[meeple_index].meeple = meeple; wprintw(messages_win, "Placed meeple #%i at index %i\n", meeple, meeple_index); } else wprintw(messages_win, "Could not place meeple #%i at index %i\n", meeple, meeple_index); } wrefresh(messages_win); } endwin(); return 0; }