#pragma once #include "structure.h" #define PLAYER_MEEPLES 7 void initialize_available_meeples(int* available_meeples); int is_allowed_meeple(int meeple, int index, BoardUnit* board, int* meeple_map); void refresh_meeple_map(BoardUnit* board, int* meeple_map); int get_structure_dominator(int structure_group, int* meeple_map);