#pragma once
#include "structure.h"

#define PLAYER_MEEPLES 7

void initialize_available_meeples(int* available_meeples);
int is_allowed_meeple(int meeple, int index, BoardUnit* board, int* meeple_map);
void refresh_meeple_map(BoardUnit* board, int* meeple_map);
int get_structure_dominator(int structure_group, int* meeple_map);