#include "structure.h" void traverse_structure(int group, int index, BoardUnit* board) { board[index].structure_group = group; for (int i = 0; i < 4; i++) { int new_unit = index + NEIGHBOR_INCREMENTS[i]; if (board[new_unit].feature == board[index].feature && board[new_unit].structure_group == 0) { traverse_structure(group, new_unit, board); } else if (board[new_unit].feature == ANY && board[new_unit].structure_group != board[index].structure_group) { board[new_unit].feature = board[index].feature; traverse_structure(group, new_unit, board); board[new_unit].feature = ANY; } } } void refresh_structure_groups(BoardUnit* board) { for (int i = 0; i < BOARD_UNITS; i++) board[i].structure_group = 0; int structure_group = 1; for (int i = 0; i < BOARD_UNITS; i++) { if ( board[i].structure_group == 0 && board[i].feature != EMPTY && board[i].feature != SEPARATOR && board[i].feature != 'F' ) { traverse_structure(structure_group, i, board); structure_group += 1; } } } int evaluate_structure(int index, BoardUnit* board) { int value = 0; char feature = board[index].feature; int structure_group = board[index].structure_group; for (int i = 0; i < BOARD_WIDTH; i++) { for (int j = 0; j < BOARD_WIDTH; j++) { int index = translate_coordinate(i * BOARD_WIDTH + j); if (board[index].feature != EMPTY) { // Empty tiles doesn't count for (int k = 0; k < 4; k++) { if (board[index + NEIGHBOR_INCREMENTS[k]].structure_group == structure_group) { value++; break; } } } } } return value; }