#include "tile.h" int is_allowed_placement(Tile tile, int index, BoardUnit* board) { if (board[index].feature != EMPTY) return 0; int neighbor_count = 0; for (int i = 0; i < 4; i++) { char neighbor = board[index + NEIGHBOR_INCREMENTS[i]].feature; if (neighbor != EMPTY) { if (neighbor != tile.edges[i]) return 0; neighbor_count++; } } return neighbor_count > 0; } int place_tile(Tile tile, int index, BoardUnit* board, int force) { if (!is_center_index(index)) return 0; if (!force && !is_allowed_placement(tile, index, board)) return 0; board[index].feature = tile.center; for (int i = 0; i < 4; i++) { board[index + NEIGHBOR_INCREMENTS[i]].feature = tile.edges[i]; } return 1; } void rotate_tile(Tile* tile, int increment) { char buffer[8]; for (int i = 0; i < 8; i++) { buffer[i] = tile->edges[i % 4]; } for (int i = 0; i < 4; i++) { tile->edges[i] = buffer[i + (increment % 4)]; } }