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<title>carcassonne-engine-ts/src/Tile, branch master</title>
<subtitle>An engine for Carcassone board game writtern in Typescript

</subtitle>
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<entry>
<title>refactor!: change internal edge representation</title>
<updated>2022-03-14T17:52:08+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
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<published>2022-03-14T17:52:08+00:00</published>
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<entry>
<title>feat: only use clockwise turns for orientation</title>
<updated>2022-03-13T10:57:40+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
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<published>2022-03-13T10:57:40+00:00</published>
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<entry>
<title>feat: add position calculation on attach</title>
<updated>2022-03-12T22:26:21+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2022-03-12T22:26:21+00:00</published>
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<entry>
<title>feat: add position to constructor</title>
<updated>2022-03-12T13:05:44+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2022-03-12T13:05:44+00:00</published>
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<entry>
<title>refactor: rename Feature.Emtpy -&gt; Grass</title>
<updated>2022-03-12T12:47:58+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2022-03-12T12:47:58+00:00</published>
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<entry>
<title>refactor: re-use parent class method</title>
<updated>2022-03-12T12:34:39+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2022-03-12T12:34:27+00:00</published>
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<entry>
<title>refactor: separate TileOnBoard class</title>
<updated>2022-03-12T12:28:19+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2022-03-12T12:28:19+00:00</published>
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<entry>
<title>refactor: rename Cell -&gt; Tile, Item -&gt; Feature</title>
<updated>2022-03-12T12:10:54+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2022-03-12T12:10:54+00:00</published>
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