import _ from 'lodash'; import Tile, { Feature, Direction } from '../Tile/Tile'; import TileOnBoard, { Attachment } from '../Tile/TileOnBoard'; const { Road, Town, Grass } = Feature; const { North, East, South, West } = Direction; export default class Board { tiles: TileOnBoard[]; constructor(tiles?: TileOnBoard[]) { if (tiles) this.tiles = tiles; else this.tiles = [new TileOnBoard(Road, [Town, Road, Grass, Road])] } print() { const maxY = _.maxBy(this.tiles, 'position.y').position.y; const minY = _.minBy(this.tiles, 'position.y').position.y; _.range(maxY, minY - 1, -1) .map(y => { const rowTiles = _.filter(this.tiles, { position: { y } }); // console.log({ rowTiles, y }); console.log(rowTiles.map(tile => ` ${tile.sides[North]} `).join()); console.log(rowTiles.map(tile => `${tile.sides[West]}${tile.center}${tile.sides[East]}`).join()); console.log(rowTiles.map(tile => ` ${tile.sides[South]} `).join()); }); } getAttachments(tile: Tile): Attachment[] { return _.flatten(this.tiles.map(attachTo => attachTo.getAttachments(tile))); } attach(attachment: Attachment) { const { tile, attachTo, side } = attachment; const xIncrement = { [East]: 1, [West]: -1, }; const yIncrement = { [North]: 1, [South]: -1, }; const tileOnBoard = new TileOnBoard( tile.center, tile.sides, tile.shield, { x: attachTo.position.x + (xIncrement[side] || 0), y: attachTo.position.y + (yIncrement[side] || 0), }, ); this.tiles.push(tileOnBoard); } getLegalMoves(tile: Tile) { const attachments = this.getAttachments(tile); console.log(attachments); } }