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-rw-r--r--src/main.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/main.c b/src/main.c
index ad17d1f..5a66201 100644
--- a/src/main.c
+++ b/src/main.c
@@ -461,10 +461,10 @@ Move find_best_move(int* board, int color, int depth, int alpha, int beta, int*
// You only have available moves if your king hasn't been taken
if (compute_material_advantage(board, color) > -INFINITY / 2) {
Move available_moves[MAX_AVAILABLE_MOVES];
- int availabel_moves_count = list_available_moves(available_moves, board, color);
- sort_moves(available_moves, availabel_moves_count, board);
+ int available_moves_count = list_available_moves(available_moves, board, color);
+ sort_moves(available_moves, available_moves_count, board);
- for (int i = 0; i < availabel_moves_count; i++) {
+ for (int i = 0; i < available_moves_count; i++) {
*metrics += 1;
Move move = available_moves[i];
@@ -472,7 +472,7 @@ Move find_best_move(int* board, int color, int depth, int alpha, int beta, int*
move.value = depth < MAX_DEPTH
? find_best_move(board, 1 - color, depth + 1, alpha, beta, metrics).value
- : compute_score(board, availabel_moves_count, color);
+ : compute_score(board, available_moves_count, color);
reverse_move(move, captured_piece, board);