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* chore: update config fileeug-vs2022-09-05-3/+4
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* feat: allow loading game from text fileeug-vs2022-09-05-9/+18
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* feat: write game moves to fileeug-vs2022-09-05-10/+10
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* fix: pass new move_hash down to minimax treeeug-vs2022-09-05-7/+7
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* refactor: always use relative deptheug-vs2022-09-05-7/+5
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* fix: ensure hash always maps to positive indexeug-vs2022-09-05-10/+16
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* feat: add castle to zobrist make_moveeug-vs2022-09-04-0/+29
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* feat: only recalculate higher-depth transpositionseug-vs2022-08-31-8/+22
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* feat: display transposition table cardinalityeug-vs2022-08-31-0/+4
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* feat: dont allow castle under checkeug-vs2022-08-31-14/+29
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* feat: display floating point evaluationeug-vs2022-08-31-2/+2
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* feat: discourage bad pawn structureeug-vs2022-08-31-2/+38
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* refactor: mass renameeug-vs2022-08-31-22/+22
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* fix: correct pawn evaluationeug-vs2022-08-31-5/+1
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* feat: cosmetic changeseug-vs2022-08-31-5/+8
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* feat: display current scoreeug-vs2022-08-31-2/+6
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* feat: use long for zobrist seedseug-vs2022-08-31-12/+11
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* feat: include heuristic values into transpositionseug-vs2022-08-31-3/+1
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* fix: return empty squares when computing hasheug-vs2022-08-31-7/+8
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* fix: compute zobrist hash before applying moveeug-vs2022-08-31-12/+14
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* feat: add transposition table lookupeug-vs2022-08-31-13/+47
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* feat: implement initial zobrist hashingeug-vs2022-08-31-0/+29
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* fix: typoeug-vs2022-08-31-4/+4
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* feat: cleanup logseug-vs2022-08-31-73/+5
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* fix: account for mobility differenceeug-vs2022-08-31-56/+18
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* feat!: account for mobility instead of coverageeug-vs2022-08-30-16/+9
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* fix: compute positioning for coloreug-vs2022-08-30-21/+22
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* feaT: add pawn promotionseug-vs2022-08-30-0/+21
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* feat: add checkmateeug-vs2022-08-20-25/+37
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* feat: tweak coefficientseug-vs2022-08-20-2/+2
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* fix: do not allow pawn jump through pieceseug-vs2022-08-20-6/+8
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* fix!: dumb reverse ordering in sort_moveseug-vs2022-08-20-1/+1
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* feat: improve move orderingeug-vs2022-08-20-4/+3
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* feat: compute positioning advantageeug-vs2022-08-20-1/+65
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* feat: naively sort moves to improve branch pruningeug-vs2022-08-19-31/+79
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* chore: use gcc as default compilereug-vs2022-08-19-1/+1
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* refactor: separate structure for Moveeug-vs2022-08-19-77/+74
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* chore: add -Ofast compilation flageug-vs2022-08-19-1/+1
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* chore: update gitignoreeug-vs2022-08-18-0/+2
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* feat: allow to play both sideseug-vs2022-08-18-3/+4
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* feat: add castleeug-vs2022-08-18-3/+76
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* optimization: do not recreate board each timeeug-vs2022-08-18-25/+68
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* feat: time minimax functioneug-vs2022-08-18-2/+6
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* feat: add metricseug-vs2022-08-18-9/+14
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* feat: make game interactiveeug-vs2022-08-18-8/+9
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* feat: use board coverage in metricseug-vs2022-08-18-4/+31
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* feat: improve pawn movementeug-vs2022-08-18-4/+18
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* feat: implement alpha-beta pruning algorithmeug-vs2022-08-18-22/+81
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* feat: count up to 3 moves aheadeug-vs2022-08-18-10/+17
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* feat: add board estimates and best moveseug-vs2022-08-18-2/+77
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