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<title>chessnost/src, branch stable</title>
<subtitle>Somewhat decent chess engine written in Rust
</subtitle>
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<entry>
<title>feat: consider checks in quiscence</title>
<updated>2023-02-14T14:45:10+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2023-02-14T14:45:10+00:00</published>
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</entry>
<entry>
<title>refactor: use functions for file and rank</title>
<updated>2023-02-02T17:51:53+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2023-02-02T17:51:25+00:00</published>
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</entry>
<entry>
<title>feat: remove logs when pondering</title>
<updated>2023-02-02T17:37:33+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2023-02-02T17:32:54+00:00</published>
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</entry>
<entry>
<title>perf: use De Bruijn algorithm for bitscanning</title>
<updated>2023-02-02T17:24:53+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2023-02-02T17:24:53+00:00</published>
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</entry>
<entry>
<title>perf: faster implementation of pop_count</title>
<updated>2023-02-02T16:38:23+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2023-02-02T16:38:23+00:00</published>
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</entry>
<entry>
<title>perf: improve is_square_attacked</title>
<updated>2023-02-01T22:30:27+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2023-02-01T22:30:27+00:00</published>
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<entry>
<title>fix: do not overcount EP square in move generation</title>
<updated>2023-02-01T11:48:40+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2023-02-01T11:23:59+00:00</published>
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</entry>
<entry>
<title>feat: exclude pawncontrolled squares from mobility</title>
<updated>2023-01-31T22:38:39+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2023-01-31T22:38:39+00:00</published>
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</entry>
<entry>
<title>fix: assign negative values for E2/E7 king squares</title>
<updated>2023-01-31T22:38:13+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2023-01-31T22:38:13+00:00</published>
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</entry>
<entry>
<title>fix: correct king bonus table</title>
<updated>2023-01-31T19:26:54+00:00</updated>
<author>
<name>eug-vs</name>
<email>eugene@eug-vs.xyz</email>
</author>
<published>2023-01-31T19:26:54+00:00</published>
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