diff options
Diffstat (limited to 'src/board/engine.rs')
-rw-r--r-- | src/board/engine.rs | 1100 |
1 files changed, 0 insertions, 1100 deletions
diff --git a/src/board/engine.rs b/src/board/engine.rs deleted file mode 100644 index 2dc93eb..0000000 --- a/src/board/engine.rs +++ /dev/null @@ -1,1100 +0,0 @@ -use std::{time::{Instant, Duration}, f32::INFINITY, cmp::Ordering}; -use crate::board::*; - -use super::ttable::{NodeType, TranspositionTableItem}; - -static A_FILE: Bitboard = 0x0101010101010101; - -const VALUE_WIN: f32 = 20_000.0; - -#[derive(Debug, Default, PartialEq)] -pub struct PerftResult { - leaf_nodes: u64, - captures: u64, - en_passants: u64, - castles: u64, - checks: u64, -} - -const PAWN_BONUS: [f32; 64] = [ - // A B C D E F G H - 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, - 0.50, 0.50, 0.50, 0.50, 0.50, 0.50, 0.50, 0.50, - 0.10, 0.10, 0.20, 0.30, 0.30, 0.20, 0.10, 0.10, - 0.05, 0.05, 0.10, 0.25, 0.25, 0.10, 0.05, 0.05, - 0.00, 0.00, 0.00, 0.20, 0.20, 0.00, 0.00, 0.00, - 0.05, -0.05, -0.10, 0.00, 0.00, -0.10, -0.05, 0.05, - 0.05, 0.10, 0.10, -0.20, -0.20, 0.10, 0.10, 0.05, - 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00 -]; - -const KNIGHT_BONUS: [f32; 64] = [ - // A B C D E F G H - -0.50, -0.40, -0.30, -0.30, -0.30, -0.30, -0.40, -0.50, - -0.40, -0.20, 0.00, 0.00, 0.00, 0.00, -0.20, -0.40, - -0.30, 0.00, 0.10, 0.15, 0.15, 0.10, 0.00, -0.30, - -0.30, 0.05, 0.15, 0.20, 0.20, 0.15, 0.05, -0.30, - -0.30, 0.00, 0.15, 0.20, 0.20, 0.15, 0.00, -0.30, - -0.30, 0.05, 0.10, 0.15, 0.15, 0.10, 0.05, -0.30, - -0.40, -0.20, 0.00, 0.05, 0.05, 0.00, -0.20, -0.40, - -0.50, -0.40, -0.30, -0.30, -0.30, -0.30, -0.40, -0.50, -]; - -const BISHOP_BONUS: [f32; 64] = [ - // A B C D E F G H - -0.20, -0.10, -0.10, -0.10, -0.10, -0.10, -0.10, -0.20, - -0.10, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.10, - -0.10, 0.00, 0.05, 0.10, 0.10, 0.05, 0.00, -0.10, - -0.10, 0.05, 0.05, 0.10, 0.10, 0.05, 0.05, -0.10, - -0.10, 0.00, 0.10, 0.10, 0.10, 0.10, 0.00, -0.10, - -0.10, 0.10, 0.10, 0.10, 0.10, 0.10, 0.10, -0.10, - -0.10, 0.25, 0.00, 0.00, 0.00, 0.00, 0.25, -0.10, - -0.20, -0.10, -0.10, -0.10, -0.10, -0.10, -0.10, -0.20, -]; - -const ROOK_BONUS: [f32; 64] = [ - // A B C D E F G H - 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, - 0.05, 0.30, 0.30, 0.30, 0.30, 0.30, 0.30, 0.05, - -0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05, - -0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05, - -0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05, - -0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05, - -0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05, - 0.00, 0.00, 0.00, 0.05, 0.05, 0.00, 0.00, 0.00 -]; - -const QUEEN_BONUS: [f32; 64] = [ - // A B C D E F G H - -0.20, -0.10, -0.10, -0.05, -0.05, -0.10, -0.10, -0.20, - -0.10, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.10, - -0.10, 0.00, 0.05, 0.05, 0.05, 0.05, 0.00, -0.10, - -0.05, 0.00, 0.05, 0.05, 0.05, 0.05, 0.00, -0.05, - 0.00, 0.00, 0.05, 0.05, 0.05, 0.05, 0.00, -0.05, - -0.10, 0.05, 0.05, 0.05, 0.05, 0.05, 0.00, -0.10, - -0.10, 0.00, 0.05, 0.00, 0.00, 0.00, 0.00, -0.10, - -0.20, -0.10, -0.10, -0.05, -0.05, -0.10, -0.10, -0.20 -]; - -const KING_BONUS: [f32; 64] = [ - // A B C D E F G H - -0.30, -0.40, -0.40, -0.50, -0.50, -0.40, -0.40, -0.30, - -0.30, -0.40, -0.40, -0.50, -0.50, -0.40, -0.40, -0.30, - -0.30, -0.40, -0.40, -0.50, -0.50, -0.40, -0.40, -0.30, - -0.30, -0.40, -0.40, -0.50, -0.50, -0.40, -0.40, -0.30, - -0.20, -0.30, -0.30, -0.40, -0.40, -0.30, -0.30, -0.20, - -0.10, -0.20, -0.20, -0.20, -0.20, -0.20, -0.20, -0.10, - 0.20, 0.20, 0.00, -0.10, -0.10, 0.00, 0.20, 0.20, - 0.20, 0.10, 0.30, -0.20, 0.00, 0.10, 0.30, 0.20 -]; - - -impl Board { - pub fn perft(&mut self, depth: u8, print: bool) -> PerftResult { - let mut result = PerftResult::default(); - - if depth == 0 { - result.leaf_nodes = 1; - return result; - } - let color = self.color(); - - let moves = self.generate_pseudolegal_moves(); - - if print { - println!("Running perft for depth {}. Color to move is {:?}\n{} moves available", depth, color, moves.len()); - println!("{} moves available", moves.len()); - } - - for mov in moves { - let ep_target_before = self.ep_target.clone(); - let castling_rights_before = self.castling_rights.clone(); - let hash_before = self.hash.clone(); - let captured_piece = self.make_move(mov); - // King can not be in check after our own move - if !self.is_king_in_check(color) { - if depth == 1 { - match mov.kind { - MoveKind::Capture => { - result.captures += 1; - } - MoveKind::EnPassant => { - result.en_passants += 1; - result.captures += 1; - } - MoveKind::Castle => { - result.castles += 1; - } - _ => {} - } - if self.is_king_in_check(color.flip()) { - result.checks += 1; - } - } - - if print { - println!("{:?}", mov); - self.print(); - } - let subtree_result = self.perft(depth - 1, print); - - result.leaf_nodes += subtree_result.leaf_nodes; - result.captures += subtree_result.captures; - result.checks += subtree_result.checks; - result.castles += subtree_result.castles; - result.en_passants += subtree_result.en_passants; - - } - self.unmake_move(mov, captured_piece, ep_target_before, castling_rights_before, hash_before); - } - - if print { - println!("Found {} leaf nodes in this subtree (depth {})", result.leaf_nodes, depth); - } - - result - } - - fn ep_bitboard(&self) -> Bitboard { - let color = self.color(); - match self.ep_target { - Some(square) => { - let rank = square.rank(); - if (rank == 2 && color == Color::Black) || (rank == 5 && color == Color::White) { - square.to_bitboard() - } else { - 0 - } - } - None => 0, - } - } - - pub fn generate_pseudolegal_moves(&self) -> Vec<Move> { - let mut result = Vec::new(); - result.append(&mut self.generate_moves_core(true)); - result.append(&mut self.generate_moves_core(false)); - result - } - - pub fn generate_moves_core(&self, tactical_only: bool) -> Vec<Move> { - let color = self.color(); - let player_pieces = self.pieces_by_color(color); - let mut moves = Vec::with_capacity(256); - let empty = self.empty(); - - let targets = if tactical_only { - self.color_occupancy(color.flip()) ^ match color { - // Exclude opponent king because we can't capture it - Color::White => self.piece_sets[Piece::KingBlack as usize], - Color::Black => self.piece_sets[Piece::King as usize], - } - } else { - empty - }; - - let kind = if tactical_only { - MoveKind::Capture - } else { - MoveKind::Quiet - }; - - for (piece_id, piece) in player_pieces.iter().enumerate() { - for source in piece.serialize() { - let piece_type = Piece::from(piece_id); - let move_targets = match piece_type { - Piece::Bishop => self.attacks.bishop(self.occupancy, source), - Piece::Rook => self.attacks.rook(self.occupancy, source), - Piece::Queen => self.attacks.queen(self.occupancy, source), - Piece::Knight => self.attacks.knight[source as usize], - Piece::King => self.attacks.king[source as usize], - Piece::Pawn => if tactical_only { - self.attacks.pawn[color as usize][source as usize] - } else { - self.attacks.pawn_pushes[color as usize][source as usize] - }, - _ => panic!("Incorrect piece type"), - }; - - // Generalized attack/move pattern for all pieces - for target in (move_targets & targets).serialize() { - moves.push(Move { source, target, kind }); - - // Promotions - if piece_type == Piece::Pawn { - if target.rank() == 7 { - for promo_type in [Piece::Bishop, Piece::Knight, Piece::Rook, Piece::Queen] { - moves.push(Move { source, target, kind: MoveKind::Promotion(promo_type)}) - } - } else if target.rank() == 0 { - for promo_type in [Piece::BishopBlack, Piece::KnightBlack, Piece::RookBlack, Piece::QueenBlack] { - moves.push(Move { source, target, kind: MoveKind::Promotion(promo_type)}) - } - } - } - } - - // En Passant - if piece_type == Piece::Pawn && tactical_only { - for target in (move_targets & self.ep_bitboard()).serialize() { - moves.push(Move { source, target, kind: MoveKind::EnPassant }); - } - } - } - } - - if !tactical_only { - // Double Pushes - // Make sure no blocking piece is standing in front of the pawns - // that are potential double-push sources - let able_to_double_push_mask = match color { - Color::White => empty >> 8, - Color::Black => empty << 8, - }; - for source in (player_pieces[Piece::Pawn as usize] & able_to_double_push_mask).serialize() { - for target in (self.attacks.pawn_double_pushes[color as usize][source as usize] & empty).serialize() { - moves.push(Move { source, target, kind: MoveKind::DoublePush }); - }; - } - - // Castling - let king_home_position = match color { - Color::White => Square::E1, - Color::Black => Square::E8, - }; - if player_pieces[Piece::King as usize].bitscan() == king_home_position { - for rook_square in player_pieces[Piece::Rook as usize] - .serialize() - .iter() - .filter(|rook_square| rook_square.rank() == king_home_position.rank()) - { - match rook_square.file() { - 0 => { - let all_empty = [ - king_home_position.west_one(), - king_home_position.west_one().west_one(), - king_home_position.west_one().west_one().west_one(), - - ].iter().all(|square| empty & square.to_bitboard() > 0); - - let any_checks = [ - king_home_position, - king_home_position.west_one(), - king_home_position.west_one().west_one(), - ].iter().any(|square| self.is_square_attacked(*square, color.flip())); - - if all_empty && !any_checks && self.castling_rights[color as usize][CastlingSide::Queen as usize] { - moves.push(Move { - source: king_home_position, - target: king_home_position.west_one().west_one(), - kind: MoveKind::Castle, - }) - } - }, - 7 => { - let all_empty = [ - king_home_position.east_one(), - king_home_position.east_one().east_one(), - - ].iter().all(|square| empty & square.to_bitboard() > 0); - - let any_checks = [ - king_home_position, - king_home_position.east_one(), - king_home_position.east_one().east_one(), - ].iter().any(|square| self.is_square_attacked(*square, color.flip())); - - if all_empty && !any_checks && self.castling_rights[color as usize][CastlingSide::King as usize] { - moves.push(Move { - source: king_home_position, - target: king_home_position.east_one().east_one(), - kind: MoveKind::Castle, - }) - } - }, - _ => {}, - } - } - } - } - return moves - } - - /// Count pseudo-legal moves without actually generating them - /// Also exclude all moves that put a piece under attack of a pawn - so called safe mobility - pub fn mobility(&self, color: Color) -> f32 { - let mut mobility = 0.; - let opponent_occupancy = self.color_occupancy(color.flip()); - let player_pieces = self.pieces_by_color(color); - - let opponent_pawns = match color { - Color::Black => self.piece_sets[Piece::Pawn as usize], - Color::White => self.piece_sets[Piece::PawnBlack as usize], - }; - - let pawn_attacked_squares = opponent_pawns.serialize().iter().fold(0u64, |acc, square| { - acc | self.attacks.pawn[color.flip() as usize][*square as usize] - }); - - // Exclude squares controlled by enemy pawns from mobility - let empty = self.empty() & !pawn_attacked_squares; - - for (piece_type, piece) in player_pieces.iter().enumerate() { - match Piece::from(piece_type) { - Piece::Pawn => { - for source in piece.serialize() { - let ep_bitboard = match self.ep_target { - Some(square) => { - let rank = square.rank(); - if (rank == 2 && color == Color::Black) || (rank == 5 && color == Color::White) { - square.to_bitboard() - } else { - 0 - } - } - None => 0, - }; - mobility += (self.attacks.pawn[color as usize][source as usize] & (opponent_occupancy | ep_bitboard)).pop_count() as f32; - mobility += (self.attacks.pawn_pushes[color as usize][source as usize] & empty).pop_count() as f32; - } - let able_to_double_push_mask = match color { - Color::White => empty >> 8, - Color::Black => empty << 8, - }; - for source in (*piece & able_to_double_push_mask).serialize() { - mobility += (self.attacks.pawn_double_pushes[color as usize][source as usize] & empty).pop_count() as f32; - } - } - Piece::King => { - for source in piece.serialize() { - mobility += (self.attacks.king[source as usize] & (empty | opponent_occupancy)).pop_count() as f32; - - // Castling - let king_home_position = match color { - Color::White => Square::E1, - Color::Black => Square::E8, - }; - if *piece == king_home_position.to_bitboard() { - for rook_square in player_pieces[Piece::Rook as usize] - .serialize() - .iter() - .filter(|rook_square| rook_square.rank() == king_home_position.rank()) - { - match rook_square.file() { - 0 => { - let castle_line = [ - king_home_position.west_one(), - king_home_position.west_one().west_one(), - ]; - - let all_empty = castle_line.iter().all(|square| empty & square.to_bitboard() > 0); - let any_checks = castle_line.iter().any(|square| self.is_square_attacked(*square, color.flip())); - - if all_empty && !any_checks && self.castling_rights[color as usize][CastlingSide::Queen as usize] { - mobility += 1.; - } - }, - 7 => { - let castle_line = [ - king_home_position.east_one(), - king_home_position.east_one().east_one(), - ]; - - let all_empty = castle_line.iter().all(|square| empty & square.to_bitboard() > 0); - let any_checks = castle_line.iter().any(|square| self.is_square_attacked(*square, color.flip())); - - if all_empty && !any_checks && self.castling_rights[color as usize][CastlingSide::King as usize] { - mobility += 1.; - } - }, - _ => {}, - } - } - } - } - } - Piece::Knight => { - for source in piece.serialize() { - mobility += (self.attacks.knight[source as usize] & (empty | opponent_occupancy)).pop_count() as f32; - } - } - Piece::Bishop => { - for source in piece.serialize() { - mobility += (self.attacks.bishop(self.occupancy, source) & (empty | opponent_occupancy)).pop_count() as f32; - } - } - Piece::Rook => { - for source in piece.serialize() { - mobility += (self.attacks.rook(self.occupancy, source) & (empty | opponent_occupancy)).pop_count() as f32; - } - } - Piece::Queen => { - // Do not account queen in mobility - } - incorrect_type => panic!("Incorrect piece type: {:?}", incorrect_type), - } - } - - mobility - } - - - /// Count player pieces' material, giving bonus for pieces standing well - pub fn material(&self, color: Color) -> f32 { - let mut material = 0f32; - for (piece_index, bitboard) in self.pieces_by_color(color).iter().enumerate() { - let piece_type = Piece::from(piece_index); - - let bonus_table = match piece_type { - Piece::Pawn => PAWN_BONUS, - Piece::Knight => KNIGHT_BONUS, - Piece::Bishop => BISHOP_BONUS, - Piece::Rook => ROOK_BONUS, - Piece::King => KING_BONUS, - Piece::Queen => QUEEN_BONUS, - _ => panic!("Unreachable") - }; - - material += bitboard.serialize().iter().fold(0., |acc, square| { - acc + piece_type.static_eval() + bonus_table[ - match color { - Color::White => square.mirror() as usize, - Color::Black => *square as usize, - } - ] - }); - } - material - } - - /// Returns sum of the doubled, blocked and isolated pawns - /// The greater result is, the worse is the pawn structure - pub fn pawn_structure_penalty(&self, color: Color) -> f32 { - let mut result = 0.0; - - let pawns = match color { - Color::White => self.piece_sets[Piece::Pawn as usize], - Color::Black => self.piece_sets[Piece::PawnBlack as usize], - }; - - for file in 0..8 { - let file_mask = A_FILE << file; - let pawns_on_file = (pawns & file_mask).pop_count() as f32; - - // Doubled pawns (-1 because one pawn on a file is ok) - result += (pawns_on_file - 1.).max(0.0); - - // Isolated pawns (no pawns on neighbor files) - if [ - A_FILE << (file - 1).max(0), // File to the left (if any) - A_FILE << (file + 1).min(7), // File to the right (if any) - ].iter().all(|file| file & pawns == 0) { - result += pawns_on_file; - } - } - - // Blocked pawns - let blocked_mask = match color { - Color::White => self.occupancy >> 8, - Color::Black => self.occupancy << 8, - }; - result += (pawns & blocked_mask).pop_count() as f32; - - result - } - - /// Returns the weighted sum of distances from attacking pieces to a king - /// The higher this value, the safer is the king - pub fn king_tropism(&self, color: Color) -> f32 { - let mut result = 0.0; - - let king_square = match color { - Color::White => self.piece_sets[Piece::King as usize], - Color::Black => self.piece_sets[Piece::KingBlack as usize], - }.bitscan(); - - for (piece_type, bitboard) in self.pieces_by_color(color.flip()).iter().enumerate() { - if piece_type != Piece::King as usize && piece_type != Piece::Pawn as usize { - for square in bitboard.serialize() { - let distance = - (king_square.rank() as f32 - square.rank() as f32).abs() + - (king_square.file() as f32 - square.file() as f32).abs(); - - result += distance / Piece::from(piece_type).static_eval(); - } - } - } - result - } - - /// Evaluate a position relative to the current player - pub fn evaluate(&self) -> f32 { - let color = self.color(); - let opponent_color = color.flip(); - - let mobility_advantage = self.mobility(color) - self.mobility(opponent_color); - - let opponent_material = self.material(opponent_color); - let material_advantage = self.material(color) - opponent_material; - - let pawn_structure_penalty = self.pawn_structure_penalty(color) - self.pawn_structure_penalty(opponent_color); - - let king_tropism_penalty = self.king_tropism(color) - self.king_tropism(opponent_color); - - material_advantage - + 0.15 * mobility_advantage - - 0.3 * pawn_structure_penalty - + king_tropism_penalty * (opponent_material / 40.0) * 0.07 - } - - /// Evaluate move for move ordering, prioritizing efficient captures - /// where low-value pieces capture high-value pieces - fn eval_move(&self, m: Move) -> f32 { - if m.is_tactical() { - let [source_eval, target_eval] = [m.source, m.target] - .map(|sq| self.piece_by_square(sq)) - .map(|p| { - match p { - Some(p) => p.static_eval(), - None => 0., - } - }); - return 2. * target_eval - source_eval - } - 0.0 - } - - /// Find current transposition in Transposition Table - pub fn transposition(&self) -> Option<TranspositionTableItem> { - match self.transposition_table[(self.hash % TTABLE_SIZE) as usize] { - Some(item) => { - if item.hash == self.hash { - return Some(item) - } - None - } - None => None - } - } - - pub fn order_moves(&self, moves: Vec<Move>, killer_moves: Vec<Move>) -> Vec<Move> { - let mut moves_with_eval: Vec<(Move, f32)> = moves - .iter() - .map(|m| (*m, self.eval_move(*m))) - .collect(); - - moves_with_eval.sort_unstable_by(|(a, a_eval), (b, b_eval)| { - if *a_eval == 0.0 && *b_eval == 0.0 { - // Prioritize equal captures over non-captures - if a.is_tactical() && !b.is_tactical() { - return Ordering::Less - } - if b.is_tactical() && !a.is_tactical() { - return Ordering::Greater - } - } - a_eval.total_cmp(b_eval).reverse() - }); - - let mut ordered_moves: Vec<Move> = moves_with_eval.iter().map(|(m, _)| *m).collect(); - - // Insert killer moves after winning captures - let equal_capture_index = match moves_with_eval.iter().position(|(m, eval)| m.is_tactical() && *eval == 0.0) { - Some(x) => x, - None => 0, - }; - - for killer in killer_moves { - match ordered_moves.iter().position(|m| *m == killer) { - Some(index) => { - let mov = ordered_moves.remove(index); - ordered_moves.insert(equal_capture_index, mov); - } - None => {} - }; - - } - - match self.transposition() { - Some(transposition) => ordered_moves.insert(0, transposition.mov), - None => {}, - } - - ordered_moves - } - - pub fn negamax_search(&mut self, mut alpha: f32, beta: f32, depth_left: u8, parent_killers: &mut Vec<Move>, deadline: Instant) -> (f32, Vec<Move>) { - let mut principal_variation = Vec::new(); - let mut killer_moves = Vec::new(); - let color = self.color(); - - match self.transposition() { - Some(transposition) => { - if transposition.depth == depth_left { - match transposition.node_type { - NodeType::PV => { // PV-nodes have exact score - principal_variation.push(transposition.mov); - return (transposition.score, principal_variation); - } - NodeType::Cut => { - if transposition.score >= beta { - principal_variation.push(transposition.mov); - return (beta, principal_variation); - } - } - NodeType::All => { - if transposition.score <= alpha { - principal_variation.push(transposition.mov); - return (alpha, principal_variation); - } - } - } - } - } - None => {}, - } - - if depth_left == 0 { - return (self.quiscence(alpha, beta), principal_variation); - } - - let mut moves = self.generate_pseudolegal_moves(); - moves = self.order_moves(moves, parent_killers.to_vec()); - - let mut should_pv_search = true; - let mut legal_move_found = false; - for mov in moves { - let ep_target_before = self.ep_target.clone(); - let castling_rights_before = self.castling_rights.clone(); - let hash_before = self.hash.clone(); - let captured_piece = self.make_move(mov); - - if !self.is_king_in_check(color) { - legal_move_found = true; - - let (mut score, mut subtree_pv) = if should_pv_search { - // Assume PV-node is high in the list (if move ordering is good) - self.negamax_search(-beta, -alpha, depth_left - 1, &mut killer_moves, deadline) - } else { - // After we have PV-node (that raised alpha) all other nodes will be searched - // with zero-window first to confirm this assumption - // TODO: changing 0.001 -> 0.0001 leads to a weird bug - let result = self.negamax_search(-(alpha + 0.001), -alpha, depth_left - 1, &mut killer_moves, deadline); - // In case some of the other nodes raises alpha, then it's true PV node now, - // let's research with full window to find its exact value - if -result.0 > alpha { - self.negamax_search(-beta, -alpha, depth_left - 1, &mut killer_moves, deadline) - } else { - result - } - }; - score *= -1.; - self.unmake_move(mov, captured_piece, ep_target_before, castling_rights_before, hash_before); - - if score >= beta { - self.transposition_table[(self.hash % TTABLE_SIZE) as usize] = Some(TranspositionTableItem { - hash: self.hash, - mov, - depth: depth_left, // TODO: should be actual depth searched - node_type: NodeType::Cut, - score, - }); - - if mov.kind == MoveKind::Quiet { - match parent_killers.iter().find(|m| **m == mov) { - None => parent_killers.push(mov), - Some(..) => {}, - } - } - - return (beta, principal_variation); - } - if score > alpha { - alpha = score; - should_pv_search = false; // Once we have PV-node we can start zero-window searching - principal_variation = Vec::with_capacity(depth_left as usize); - principal_variation.push(mov); - principal_variation.append(&mut subtree_pv); - - self.transposition_table[(self.hash % TTABLE_SIZE) as usize] = Some(TranspositionTableItem { - hash: self.hash, - mov, - depth: depth_left, // TODO: should be actual depth searched - node_type: NodeType::PV, - score, - }); - } else if self.transposition().is_none() { - self.transposition_table[(self.hash % TTABLE_SIZE) as usize] = Some(TranspositionTableItem { - hash: self.hash, - mov, - depth: depth_left, // TODO: should be actual depth searched - node_type: NodeType::All, - score, - }); - } - } else { - self.unmake_move(mov, captured_piece, ep_target_before, castling_rights_before, hash_before); - } - - // Could not finish in time, return what we have so far - if Instant::now() > deadline { - break; - } - } - - if !legal_move_found { - if self.is_king_in_check(color) { - return (-VALUE_WIN, principal_variation); - } - } - - (alpha, principal_variation) - } - - pub fn quiscence(&mut self, mut alpha: f32, beta: f32) -> f32 { - let color = self.color(); - let mut moves = self.generate_pseudolegal_moves(); - moves = self.order_moves(moves, Vec::new()); - - if !self.is_king_in_check(color) { - // If we are not in check, we can evaluate stand pat - let stand_pat = self.evaluate(); - - if stand_pat >= beta { - return beta; - } - if alpha < stand_pat { - alpha = stand_pat; - } - - // If we are not in check, we can only search tactical moves - moves = moves - .iter() - .filter(|m| m.is_tactical()) - .map(|m| *m) - .collect() - } - - let mut legal_move_found = false; - for mov in moves { - let ep_target_before = self.ep_target.clone(); - let castling_rights_before = self.castling_rights.clone(); - let hash_before = self.hash.clone(); - let captured_piece = self.make_move(mov); - - if !self.is_king_in_check(color) { - legal_move_found = true; - let evaluation = -self.quiscence(-beta, -alpha); - self.unmake_move(mov, captured_piece, ep_target_before, castling_rights_before, hash_before); - - if evaluation >= beta { - return beta; // Fail-hard beta-cutoff - } - if evaluation > alpha { - alpha = evaluation; - } - } else { - self.unmake_move(mov, captured_piece, ep_target_before, castling_rights_before, hash_before); - } - } - - if !legal_move_found { - if self.is_king_in_check(color) { - return -VALUE_WIN - } - } - - alpha - } - - pub fn iterative_deepening(&mut self, max_depth: u8, duration: Duration, print: bool) -> (f32, Vec<Move>) { - let start = Instant::now(); - let deadline = start + duration; - let mut result = None; - let mut depth = 1; - let mut alpha = -INFINITY; - let mut beta = INFINITY; - let window_size = 0.25; - let mut gradual_widening_counter = 0; - let mut root_killers: Vec<Move> = Vec::new(); - - - while depth <= max_depth { - if print { - println!("\nSearching depth({}) in the window {:?}", depth, (alpha, beta)); - } - let search_result = self.negamax_search(alpha, beta, depth, &mut root_killers, deadline); - - if search_result.0.abs() >= VALUE_WIN { - return search_result - } - - if Instant::now() > deadline { - if print { - println!("Aborting..."); - } - break; - } - - if print { - println!("Finished depth({}) {:?} [{:?} left]", depth, search_result, deadline - Instant::now()); - } - - if search_result.0 <= alpha { // Alpha-cutoff - if print { - println!("Alpha cutoff {} <= {:?}", search_result.0, (alpha, beta)); - } - gradual_widening_counter += 1; - beta = alpha + window_size * 0.1; - alpha = search_result.0 - window_size * 2.0f32.powi(gradual_widening_counter); - continue; - } - if search_result.0 >= beta { // Beta-cutoff - if print { - println!("Beta cutoff {:?} <= {}", (alpha, beta), search_result.0); - } - gradual_widening_counter += 1; - alpha = beta - window_size * 0.1; - beta = search_result.0 + window_size * 2.0f32.powi(gradual_widening_counter); - continue; - } - - if search_result.1.len() > 0 { - depth += 1; - gradual_widening_counter = 0; - alpha = search_result.0 - window_size; - beta = search_result.0 + window_size; - } else { - panic!("Why the fuck no moves?"); - } - - result = Some(search_result); - } - - match result { - Some(r) => return r, - None => panic!("Could not find a move in time"), - } - } -} - - -#[cfg(test)] -mod tests { - use std::time::Duration; - use crate::{board::{Board, engine::{PerftResult, KING_BONUS}, Color, io::IO}, square::Square, moves::{Move, MoveKind}}; - use super::VALUE_WIN; - - #[test] - fn perft() { - let mut board = Board::new(); - - assert_eq!(board.perft(0, false), PerftResult { leaf_nodes: 1, captures: 0, en_passants: 0, castles: 0 , checks: 0 }); - assert_eq!(board.perft(1, false), PerftResult { leaf_nodes: 20, captures: 0, en_passants: 0, castles: 0 , checks: 0 }); - assert_eq!(board.perft(2, false), PerftResult { leaf_nodes: 400, captures: 0, en_passants: 0, castles: 0 , checks: 0 }); - assert_eq!(board.perft(3, false), PerftResult { leaf_nodes: 8902, captures: 34, en_passants: 0, castles: 0 , checks: 12 }); - assert_eq!(board.perft(4, false), PerftResult { leaf_nodes: 197281, captures: 1576, en_passants: 0, castles: 0 , checks: 469 }); - // assert_eq!(board.perft(5, false), PerftResult { leaf_nodes: 4865609, captures: 82719, en_passants: 258, castles: 0, checks: 27351 }); - } - - #[test] - fn position_perft() { - let fen = String::from("r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - "); - let mut board = Board::from_FEN(fen); - assert_eq!(board.perft(0, false), PerftResult { leaf_nodes: 1, captures: 0, en_passants: 0, castles: 0 , checks: 0 }); - assert_eq!(board.perft(1, false), PerftResult { leaf_nodes: 48, captures: 8, en_passants: 0, castles: 2 , checks: 0 }); - assert_eq!(board.perft(2, false), PerftResult { leaf_nodes: 2039, captures: 351, en_passants: 1, castles: 91 , checks: 3 }); - assert_eq!(board.perft(3, false), PerftResult { leaf_nodes: 97862, captures: 17102, en_passants: 45, castles: 3162, checks: 993 }); - // assert_eq!(board.perft(4, false), PerftResult { leaf_nodes: 4085603, captures: 757163, en_passants: 1929, castles: 128013, checks: 25523 }); - } - - #[test] - fn endgame_perft() { - let fen = String::from("8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - "); - let mut board = Board::from_FEN(fen); - - assert_eq!(board.perft(1, false), PerftResult { leaf_nodes: 14, captures: 1, en_passants: 0, castles: 0 , checks: 2 }); - assert_eq!(board.perft(2, false), PerftResult { leaf_nodes: 191, captures: 14, en_passants: 0, castles: 0 , checks: 10 }); - // assert_eq!(board.perft(3, false), PerftResult { leaf_nodes: 2812, captures: 209, en_passants: 2, castles: 0 , checks: 267 }); - } - - #[test] - fn material() { - let board = Board::new(); - assert_eq!(board.material(Color::Black), board.material(Color::White)); - - } - - #[test] - fn checkmate() { - let fen = String::from("2kr1b1r/pp1npppp/2p1bn2/7q/5B2/2NB1Q1P/PPP1N1P1/2KR3R w - - 0 1"); - let mut board = Board::from_FEN(fen); - let (score, pv) = board.iterative_deepening(8, Duration::from_secs(15), true); - - assert_eq!(score, VALUE_WIN); - assert_eq!(pv, vec![ - Move { source: Square::F3, target: Square::C6, kind: MoveKind::Capture }, - Move { source: Square::B7, target: Square::C6, kind: MoveKind::Capture }, - Move { source: Square::D3, target: Square::A6, kind: MoveKind::Quiet }, - ]); - } - - #[test] - fn stupid_knight_sac() { - let fen = String::from("r3k1r1/pp3ppp/1q6/2ppPn2/6P1/1PPP1P2/P1N3KP/R2QR3 b - - 0 18"); - let mut board = Board::from_FEN(fen); - board.ply += 1; // TODO: remove me when FEN parsing includes side to move - - let (_, pv) = board.iterative_deepening(6, Duration::from_secs(60), true); - assert_eq!( - pv[0], - Move { source: Square::F5, target: Square::H4, kind: MoveKind::Quiet }, - "You should save this poor knight from danger!" - ); - } - - #[test] - fn weird_bishop_sac() { - let fen = String::from("r1b1k1nr/p4pp1/1pp1p3/4n2p/1b1qP3/1B1P3N/PPPBQPPP/RN2K2R w KQkq - 7 10"); - let mut board = Board::from_FEN(fen); - - let (_, pv) = board.iterative_deepening(5, Duration::from_secs(60), true); - assert_eq!( - pv[0], - Move { source: Square::C2, target: Square::C3, kind: MoveKind::Quiet }, - "You should fork this bastard!" - ); - } - - #[test] - fn castle_bonus() { - assert_eq!(KING_BONUS[Square::E1.mirror() as usize], 0.0); - assert!(KING_BONUS[Square::G1.mirror() as usize] > 0.0); - assert!(KING_BONUS[Square::C1.mirror() as usize] > 0.0); - assert!(KING_BONUS[Square::D1.mirror() as usize] < 0.0); - assert!(KING_BONUS[Square::E2.mirror() as usize] < 0.0); - - assert_eq!(KING_BONUS[Square::E8 as usize], 0.0); - assert!(KING_BONUS[Square::G8 as usize] > 0.0); - assert!(KING_BONUS[Square::C8 as usize] > 0.0); - assert!(KING_BONUS[Square::D8 as usize] < 0.0); - assert!(KING_BONUS[Square::E2 as usize] < 0.0); - } - - mod evaluation { - use crate::{moves::{Move, MoveKind}, square::Square, board::io::IO}; - - use super::*; - - #[test] - fn initial_eval() { - let board = Board::new(); - assert_eq!(board.evaluate(), 0.0); - } - - #[test] - fn king_tropism() { - let mut board = Board::new(); - board.make_move(Move { source: Square::D1, target: Square::F5, kind: MoveKind::Quiet }); - let score = board.evaluate(); - board.print(); - println!("Score {}", score); - - assert!(score < 0.0); - assert!(score > -1.0); - } - - #[test] - fn white_winning() { - let fen = String::from("8/5pk1/6p1/R4b1p/3P4/1P2N3/P1r2PPP/R5K1 b - - 1 27"); - let board = Board::from_FEN(fen); - let score = board.evaluate(); - board.print(); - println!("Score {}", score); - - assert!(score > 7.0); - } - - #[test] - fn black_winning() { - let fen = String::from("8/p7/1k4K1/8/4P3/8/PP5r/8 b - - 1 38"); - let board = Board::from_FEN(fen); - let score = board.evaluate(); - board.print(); - println!("Score {}", score); - - assert!(score < -3.0); - } - - #[test] - fn encourage_center_pawns() { - let score1 = { - let fen = String::from("rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2"); - let board = Board::from_FEN(fen); - let score = board.evaluate(); - board.print(); - println!("Score {}", score); - score - }; - - let score2 = { - let fen = String::from("rnbqkbnr/pppp1ppp/8/4p3/2P5/8/PP1PPPPP/RNBQKBNR w KQkq - 0 2"); - let board = Board::from_FEN(fen); - let score = board.evaluate(); - board.print(); - println!("Score {}", score); - score - }; - - assert!(score1 > score2); - } - - #[test] - fn discourage_edge_knights() { - let score1 = { - let fen = String::from("r1bqkbnr/pppp1ppp/2n5/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3"); - let board = Board::from_FEN(fen); - let score = board.evaluate(); - board.print(); - println!("Score {}", score); - score - }; - - let score2 = { - let fen = String::from("r1bqkbnr/pppp1ppp/2n5/4p3/4P3/7N/PPPP1PPP/RNBQKB1R w KQkq - 2 3"); - let board = Board::from_FEN(fen); - let score = board.evaluate(); - board.print(); - println!("Score {}", score); - score - }; - - assert!(score1 > score2); - } - - #[test] - fn mirrored_evaluation() { - let score1 = { - let fen = String::from("r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1"); - let board = Board::from_FEN(fen); - let score = board.evaluate(); - board.print(); - println!("Score {}", score); - score - }; - - let score2 = { - let fen = String::from("r2q1rk1/pP1p2pp/Q4n2/bbp1p3/Np6/1B3NBn/pPPP1PPP/R3K2R b KQ - 0 1 "); - let mut board = Board::from_FEN(fen); - board.ply += 1; // TODO: remove me when FEN parsing includes side to move - let score = board.evaluate(); - board.print(); - println!("Score {}", score); - score - }; - - assert_eq!(score1.abs(), score2.abs()); - } - } - -} |