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chessnost
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shannon-type-b
Somewhat decent chess engine written in Rust
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path:
root
/
src
/
board
/
engine.rs
Commit message (
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Author
Age
Lines
*
feat: consider checks in quiscence
stable
eug-vs
2023-02-14
-12
/
+28
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*
feat: remove logs when pondering
eug-vs
2023-02-02
-9
/
+19
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*
fix: do not overcount EP square in move generation
eug-vs
2023-02-01
-23
/
+14
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*
feat: exclude pawncontrolled squares from mobility
eug-vs
2023-02-01
-1
/
+1
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*
fix: assign negative values for E2/E7 king squares
eug-vs
2023-02-01
-1
/
+3
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*
fix: correct king bonus table
eug-vs
2023-01-31
-12
/
+31
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*
fix: correclty index piece-square tables
eug-vs
2023-01-31
-2
/
+2
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*
feat: decrease aspiration windows back to 0.25
eug-vs
2023-01-31
-1
/
+1
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*
feat: implement piece-square tables
99-accuracy
eug-vs
2023-01-30
-26
/
+85
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*
fix: do not account queen in mobility correclty
eug-vs
2023-01-30
-1
/
+5
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*
fix: allow a little gap when widening windows
eug-vs
2023-01-30
-2
/
+2
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This prevents infinite loop when exact score = alpha or beta
*
feat: slightly alter evaluation coefficients
eug-vs
2023-01-30
-1
/
+4
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*
fix: remove search instability
eug-vs
2023-01-29
-1
/
+1
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Strictly check depth when comparing transposition table entry
*
fix: cutoff even when hash move is not a PV node
eug-vs
2023-01-29
-2
/
+13
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*
fix: correct zero-window size in PV-search
eug-vs
2023-01-29
-1
/
+2
|
*
fix: correctly process cutoffs in i-deepening
eug-vs
2023-01-29
-8
/
+11
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*
feat: immediately return score of hash moves
eug-vs
2023-01-29
-8
/
+24
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*
feat: put killers directly after winning captures
eug-vs
2023-01-29
-19
/
+43
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\
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*
fix: do not use killers outside of movelist
eug-vs
2023-01-29
-29
/
+28
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*
feat: implement killer heuristic
eug-vs
2023-01-29
-3
/
+28
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\
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*
tmp: killer moves
eug-vs
2023-01-27
-3
/
+30
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*
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feat: enhance negamax with PV-search
eug-vs
2023-01-29
-1
/
+18
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/
/
*
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feat: change default window size 0.25 -> 0.5
eug-vs
2023-01-29
-3
/
+3
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*
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test: add weird bishop sacrifice test-case
eug-vs
2023-01-29
-1
/
+14
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*
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test: add weird knight sacrifice test-case
eug-vs
2023-01-29
-3
/
+16
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*
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fix: correclty count legal moves
eug-vs
2023-01-29
-1
/
+3
|
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*
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test: add checkmate test case
eug-vs
2023-01-29
-1
/
+17
|
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*
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feat: improve logs in iterative deepening
eug-vs
2023-01-29
-2
/
+5
|
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*
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refactor: exponentially grow windows on research
eug-vs
2023-01-29
-7
/
+9
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*
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feat: prioritize checkmate branches
eug-vs
2023-01-29
-2
/
+16
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*
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test: some evaluation sanity checks
eug-vs
2023-01-28
-3
/
+119
|
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*
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fix: correctly calculate king tropism
eug-vs
2023-01-28
-3
/
+3
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*
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fix: scale king tropism by opponent material
eug-vs
2023-01-27
-35
/
+39
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*
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feat: add king tropism to evaluation
eug-vs
2023-01-27
-1
/
+27
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*
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refactor: separate hash_move function
eug-vs
2023-01-27
-12
/
+16
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*
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feat: more efficiently order moves
eug-vs
2023-01-27
-8
/
+13
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/
*
feat: prioritize equal captures over non-captures
eug-vs
2023-01-27
-15
/
+22
|
*
feat: improve eval_move performance
eug-vs
2023-01-27
-9
/
+12
|
*
feat: calculate pawn structure penalty
eug-vs
2023-01-27
-1
/
+41
|
*
feat: add max depth to iterative deepening
eug-vs
2023-01-27
-6
/
+8
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*
fix: correctly update aspiration window
eug-vs
2023-01-27
-0
/
+2
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*
feat: gradually widen aspiration windows
eug-vs
2023-01-27
-4
/
+4
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*
test: add endgame position perft test
eug-vs
2023-01-26
-0
/
+10
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*
fix: correct castle validations
eug-vs
2023-01-26
-2
/
+2
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*
feat: correctly evaluate pawns at higher ranks
eug-vs
2023-01-26
-2
/
+24
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*
fix: do not write result after window cutoff
eug-vs
2023-01-26
-8
/
+9
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*
feat: prioritize winning captures in move ordering
eug-vs
2023-01-26
-3
/
+4
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*
feat: include All-nodes in transposition table
eug-vs
2023-01-26
-0
/
+8
|
*
feat: use moves at cut-nodes as hash moves too
eug-vs
2023-01-25
-2
/
+10
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*
feat: add aspiration windows to iterative_deepning
eug-vs
2023-01-25
-4
/
+22
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