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path: root/src/board/mod.rs
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* feat: improved scoring for (semi)dead positionseug-vs2023-09-03-0/+21
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* refactor: separate threefold_repetitionHEADmastereug-vs2023-09-03-4/+8
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* fix: do not toggle castling rights when not neededeug-vs2023-08-19-8/+21
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* feat: add 3-fold repetitioneug-vs2023-02-27-3/+9
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* feat: add clock and time management to UCIeug-vs2023-02-26-1/+3
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* refactor: implement Player trait for Grossmeistereug-vs2023-02-23-1/+1
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* refactor: return move generation to board moduleeug-vs2023-02-23-0/+1
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* refactor: apply clippy suggestionseug-vs2023-02-23-28/+31
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* refactor: create grossmeister moduleeug-vs2023-02-23-57/+26
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* refactor: split Board module into submoduleseug-vs2023-02-21-403/+28
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* refactor: use Zobirst methods in make_moveeug-vs2023-02-21-25/+25
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* refactor: separate zobrist moduleeug-vs2023-02-21-37/+6
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* refactor: separate IO moduleeug-vs2023-02-21-128/+8
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* refactor: rename board.pieces -> piece_setseug-vs2023-02-21-63/+63
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* refactor: generalize move generationeug-vs2023-02-21-169/+152
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* refactor: use bitboard traiteug-vs2023-02-21-65/+66
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* refactor: use functions for file and rankeug-vs2023-02-02-2/+3
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* perf: improve is_square_attackedeug-vs2023-02-02-9/+9
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* fix: do not overcount EP square in move generationeug-vs2023-02-01-2/+17
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* feat: exclude pawncontrolled squares from mobilityeug-vs2023-02-01-1/+12
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* fix: do not account queen in mobility correcltyeug-vs2023-01-30-4/+1
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* fix: do not allow castling after black king moveseug-vs2023-01-29-2/+20
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* feat: add "enter move" messageeug-vs2023-01-29-1/+3
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* feat: account for queen mobility but scaled downeug-vs2023-01-29-2/+4
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* feat: do not include queen when counting mobilityeug-vs2023-01-28-3/+1
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* feat: update pieces static evaleug-vs2023-01-28-5/+5
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* feat: interactively play in main loopeug-vs2023-01-28-5/+13
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* feat: implement read_moveeug-vs2023-01-28-0/+18
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* docs: remove code from docs to not fail doctesteug-vs2023-01-26-3/+0
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* fix: correctly update occupancy in en passanteug-vs2023-01-26-1/+3
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* refactor: exclude enemy king from capture targetseug-vs2023-01-26-32/+25
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* fix: correct castle validationseug-vs2023-01-26-10/+17
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* fix: correctly check empty castle lineeug-vs2023-01-26-2/+2
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* feat: implement promotionseug-vs2023-01-26-24/+70
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* fix: do not allow castling under checkeug-vs2023-01-26-0/+2
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* fix: include king attacks in is_square_attackedeug-vs2023-01-26-1/+5
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* fix!: correct hash increment in make_moveeug-vs2023-01-25-9/+13
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* Revert "refactor: return recoverable errors from make_move"eug-vs2023-01-25-16/+5
| | | | This reverts commit 8dc121b0e08cd25fab3eacde9318d7adaac1f2a4.
* refactor: implement piece_by_squareeug-vs2023-01-25-68/+61
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* refactor: return recoverable errors from make_moveeug-vs2023-01-25-5/+15
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* feat: use constant RNG seedeug-vs2023-01-25-2/+2
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* refactor: impl static_eval for PieceTypeeug-vs2023-01-25-0/+12
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* feat: use transposition table in negamaxeug-vs2023-01-25-2/+10
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* feat: incrementally update zobrist hasheug-vs2023-01-25-9/+38
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* feat: compute zobrist hash of the positioneug-vs2023-01-25-3/+46
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* feat: implement separate mobility countereug-vs2023-01-25-1/+112
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* feat: gather principal variation in negamaxeug-vs2023-01-24-1/+1
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* refactor: cleanup material advantage calculationeug-vs2023-01-24-4/+7
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* refactor: abstract perft result into a structureeug-vs2023-01-24-1/+1
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* refactor: separate engine into submoduleeug-vs2023-01-24-0/+700