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* refactor: generalize move generationeug-vs2023-02-21-172/+155
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* refactor: use bitboard traiteug-vs2023-02-21-72/+73
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* perf: check depth == 0 as early as possibleeug-vs2023-02-21-3/+3
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* feat: consider checks in quiscencestableeug-vs2023-02-14-12/+28
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* refactor: use functions for file and rankeug-vs2023-02-02-2/+3
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* feat: remove logs when ponderingeug-vs2023-02-02-9/+19
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* perf: improve is_square_attackedeug-vs2023-02-02-9/+9
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* fix: do not overcount EP square in move generationeug-vs2023-02-01-25/+31
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* feat: exclude pawncontrolled squares from mobilityeug-vs2023-02-01-2/+13
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* fix: assign negative values for E2/E7 king squareseug-vs2023-02-01-1/+3
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* fix: correct king bonus tableeug-vs2023-01-31-12/+31
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* fix: correclty index piece-square tableseug-vs2023-01-31-2/+2
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* feat: decrease aspiration windows back to 0.25eug-vs2023-01-31-1/+1
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* feat: implement piece-square tables99-accuracyeug-vs2023-01-30-26/+85
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* fix: do not account queen in mobility correcltyeug-vs2023-01-30-5/+6
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* fix: allow a little gap when widening windowseug-vs2023-01-30-2/+2
| | | | This prevents infinite loop when exact score = alpha or beta
* feat: slightly alter evaluation coefficientseug-vs2023-01-30-1/+4
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* fix: do not allow castling after black king moveseug-vs2023-01-29-2/+20
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* fix: remove search instabilityeug-vs2023-01-29-1/+1
| | | | Strictly check depth when comparing transposition table entry
* fix: cutoff even when hash move is not a PV nodeeug-vs2023-01-29-2/+13
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* fix: correct zero-window size in PV-searcheug-vs2023-01-29-1/+2
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* fix: correctly process cutoffs in i-deepeningeug-vs2023-01-29-8/+11
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* feat: immediately return score of hash moveseug-vs2023-01-29-9/+25
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* feat: put killers directly after winning captureseug-vs2023-01-29-19/+43
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| * fix: do not use killers outside of movelisteug-vs2023-01-29-29/+28
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| * feat: implement killer heuristiceug-vs2023-01-29-3/+28
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| | * tmp: killer moveseug-vs2023-01-27-3/+30
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* | | feat: enhance negamax with PV-searcheug-vs2023-01-29-1/+18
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* | feat: change default window size 0.25 -> 0.5eug-vs2023-01-29-3/+3
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* | test: add weird bishop sacrifice test-caseeug-vs2023-01-29-1/+14
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* | test: add weird knight sacrifice test-caseeug-vs2023-01-29-3/+16
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* | feat: add "enter move" messageeug-vs2023-01-29-1/+3
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* | feat: account for queen mobility but scaled downeug-vs2023-01-29-2/+4
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* | fix: correclty count legal moveseug-vs2023-01-29-1/+3
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* | test: add checkmate test caseeug-vs2023-01-29-1/+17
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* | feat: improve logs in iterative deepeningeug-vs2023-01-29-2/+5
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* | refactor: exponentially grow windows on researcheug-vs2023-01-29-7/+9
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* | feat: prioritize checkmate brancheseug-vs2023-01-29-2/+16
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* | test: some evaluation sanity checkseug-vs2023-01-28-3/+119
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* | feat: do not include queen when counting mobilityeug-vs2023-01-28-3/+1
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* | feat: update pieces static evaleug-vs2023-01-28-5/+5
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* | fix: correctly calculate king tropismeug-vs2023-01-28-3/+3
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* | feat: interactively play in main loopeug-vs2023-01-28-5/+13
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* | feat: implement read_moveeug-vs2023-01-28-0/+18
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* | fix: scale king tropism by opponent materialeug-vs2023-01-27-35/+39
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* | feat: add king tropism to evaluationeug-vs2023-01-27-1/+27
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* | refactor: separate hash_move functioneug-vs2023-01-27-12/+16
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* | feat: more efficiently order moveseug-vs2023-01-27-8/+13
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* feat: prioritize equal captures over non-captureseug-vs2023-01-27-15/+22
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* feat: improve eval_move performanceeug-vs2023-01-27-9/+12
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