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chessnost
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shannon-type-b
Somewhat decent chess engine written in Rust
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Age
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*
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feat: add king tropism to evaluation
eug-vs
2023-01-27
-1
/
+27
*
|
refactor: separate hash_move function
eug-vs
2023-01-27
-12
/
+16
*
|
feat: more efficiently order moves
eug-vs
2023-01-27
-8
/
+13
|
/
*
feat: prioritize equal captures over non-captures
eug-vs
2023-01-27
-15
/
+22
*
feat: improve eval_move performance
eug-vs
2023-01-27
-9
/
+12
*
feat: calculate pawn structure penalty
eug-vs
2023-01-27
-1
/
+41
*
feat: add max depth to iterative deepening
eug-vs
2023-01-27
-6
/
+8
*
fix: correctly update aspiration window
eug-vs
2023-01-27
-0
/
+2
*
feat: gradually widen aspiration windows
eug-vs
2023-01-27
-4
/
+4
*
docs: remove code from docs to not fail doctest
eug-vs
2023-01-26
-3
/
+0
*
test: add endgame position perft test
eug-vs
2023-01-26
-0
/
+10
*
fix: correctly update occupancy in en passant
eug-vs
2023-01-26
-1
/
+3
*
refactor: exclude enemy king from capture targets
eug-vs
2023-01-26
-32
/
+25
*
fix: correct castle validations
eug-vs
2023-01-26
-12
/
+19
*
fix: correctly check empty castle line
eug-vs
2023-01-26
-2
/
+2
*
feat: correctly evaluate pawns at higher ranks
eug-vs
2023-01-26
-2
/
+24
*
feat: implement promotions
eug-vs
2023-01-26
-24
/
+70
*
fix: do not write result after window cutoff
eug-vs
2023-01-26
-8
/
+9
*
feat: prioritize winning captures in move ordering
eug-vs
2023-01-26
-3
/
+4
*
feat: include All-nodes in transposition table
eug-vs
2023-01-26
-0
/
+8
*
fix: do not allow castling under check
eug-vs
2023-01-26
-0
/
+2
*
fix: include king attacks in is_square_attacked
eug-vs
2023-01-26
-1
/
+5
*
feat: use moves at cut-nodes as hash moves too
eug-vs
2023-01-25
-2
/
+10
*
fix!: correct hash increment in make_move
eug-vs
2023-01-25
-9
/
+13
*
feat: add aspiration windows to iterative_deepning
eug-vs
2023-01-25
-4
/
+22
*
feat!: check if transposition hash truly matches
eug-vs
2023-01-25
-9
/
+10
*
Revert "refactor: return recoverable errors from make_move"
eug-vs
2023-01-25
-22
/
+8
*
feat: implement iterative deepening
eug-vs
2023-01-25
-15
/
+30
*
feat: enable quiscence in negamax
eug-vs
2023-01-25
-12
/
+22
*
feat: implement move ordering
eug-vs
2023-01-25
-0
/
+20
*
refactor: implement piece_by_square
eug-vs
2023-01-25
-68
/
+61
*
refactor: return recoverable errors from make_move
eug-vs
2023-01-25
-8
/
+21
*
feat: check PV move first but not discard others
eug-vs
2023-01-25
-10
/
+11
*
feat: only include PV nodes in transposition table
eug-vs
2023-01-25
-16
/
+0
*
feat: use constant RNG seed
eug-vs
2023-01-25
-2
/
+2
*
refactor: impl static_eval for PieceType
eug-vs
2023-01-25
-11
/
+14
*
feat: use transposition table in negamax
eug-vs
2023-01-25
-9
/
+80
*
feat: incrementally update zobrist hash
eug-vs
2023-01-25
-14
/
+46
*
feat: compute zobrist hash of the position
eug-vs
2023-01-25
-3
/
+46
*
feat: account for mobility in evaluation
eug-vs
2023-01-25
-4
/
+21
*
feat: implement separate mobility counter
eug-vs
2023-01-25
-1
/
+112
*
feat: implement quiscence
eug-vs
2023-01-25
-0
/
+36
*
feat: gather principal variation in negamax
eug-vs
2023-01-24
-11
/
+16
*
refactor: cleanup material advantage calculation
eug-vs
2023-01-24
-15
/
+38
*
refactor: abstract perft result into a structure
eug-vs
2023-01-24
-32
/
+39
*
refactor: separate engine into submodule
eug-vs
2023-01-24
-0
/
+852
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