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* fix: 2 repetitions is enough for 3foldeug-vs2024-01-19-1/+1
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* feat: improved scoring for (semi)dead positionseug-vs2023-09-03-0/+32
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* refactor: separate threefold_repetitionHEADmastereug-vs2023-09-03-5/+11
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* fix: consider promotion a tactical moveeug-vs2023-08-31-3/+12
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* perf: only generate moves needed for current stageeug-vs2023-08-31-0/+30
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* refactor!: implement staged move generationeug-vs2023-08-31-4/+6
| | | | | | - Skip move generation on ttable hit - Perform selection sort *iteratively* when pulling items - Fix killers probed from incorrect ply (still not ideal)
* perf: use iterator in bitboard serializationeug-vs2023-08-24-1/+0
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* feat: improve UCI position fen moves caseeug-vs2023-08-22-7/+13
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* fix: do not toggle castling rights when not neededeug-vs2023-08-19-8/+21
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* feat: add 3-fold repetitioneug-vs2023-02-27-3/+10
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* feat: add clock and time management to UCIeug-vs2023-02-26-2/+5
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* refactor: implement Player trait for Grossmeistereug-vs2023-02-23-1/+1
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* refactor: return move generation to board moduleeug-vs2023-02-23-0/+201
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* refactor: apply clippy suggestionseug-vs2023-02-23-42/+44
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* refactor: create grossmeister moduleeug-vs2023-02-23-1211/+53
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* refactor: split Board module into submoduleseug-vs2023-02-21-449/+418
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* refactor: use Zobirst methods in make_moveeug-vs2023-02-21-29/+26
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* refactor: separate zobrist moduleeug-vs2023-02-21-43/+88
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* refactor: separate IO moduleeug-vs2023-02-21-130/+189
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* refactor: rename board.pieces -> piece_setseug-vs2023-02-21-67/+67
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* refactor: generalize move generationeug-vs2023-02-21-172/+155
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* refactor: use bitboard traiteug-vs2023-02-21-72/+73
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* perf: check depth == 0 as early as possibleeug-vs2023-02-21-3/+3
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* feat: consider checks in quiscencestableeug-vs2023-02-14-12/+28
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* refactor: use functions for file and rankeug-vs2023-02-02-2/+3
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* feat: remove logs when ponderingeug-vs2023-02-02-9/+19
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* perf: improve is_square_attackedeug-vs2023-02-02-9/+9
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* fix: do not overcount EP square in move generationeug-vs2023-02-01-25/+31
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* feat: exclude pawncontrolled squares from mobilityeug-vs2023-02-01-2/+13
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* fix: assign negative values for E2/E7 king squareseug-vs2023-02-01-1/+3
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* fix: correct king bonus tableeug-vs2023-01-31-12/+31
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* fix: correclty index piece-square tableseug-vs2023-01-31-2/+2
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* feat: decrease aspiration windows back to 0.25eug-vs2023-01-31-1/+1
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* feat: implement piece-square tables99-accuracyeug-vs2023-01-30-26/+85
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* fix: do not account queen in mobility correcltyeug-vs2023-01-30-5/+6
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* fix: allow a little gap when widening windowseug-vs2023-01-30-2/+2
| | | | This prevents infinite loop when exact score = alpha or beta
* feat: slightly alter evaluation coefficientseug-vs2023-01-30-1/+4
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* fix: do not allow castling after black king moveseug-vs2023-01-29-2/+20
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* fix: remove search instabilityeug-vs2023-01-29-1/+1
| | | | Strictly check depth when comparing transposition table entry
* fix: cutoff even when hash move is not a PV nodeeug-vs2023-01-29-2/+13
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* fix: correct zero-window size in PV-searcheug-vs2023-01-29-1/+2
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* fix: correctly process cutoffs in i-deepeningeug-vs2023-01-29-8/+11
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* feat: immediately return score of hash moveseug-vs2023-01-29-9/+25
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* feat: put killers directly after winning captureseug-vs2023-01-29-19/+43
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| * fix: do not use killers outside of movelisteug-vs2023-01-29-29/+28
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| * feat: implement killer heuristiceug-vs2023-01-29-3/+28
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| | * tmp: killer moveseug-vs2023-01-27-3/+30
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* | | feat: enhance negamax with PV-searcheug-vs2023-01-29-1/+18
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* | feat: change default window size 0.25 -> 0.5eug-vs2023-01-29-3/+3
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* | test: add weird bishop sacrifice test-caseeug-vs2023-01-29-1/+14
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