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chessnost
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shannon-type-b
Somewhat decent chess engine written in Rust
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Age
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*
feat: consider checks in quiscence
stable
eug-vs
2023-02-14
-12
/
+28
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*
refactor: use functions for file and rank
eug-vs
2023-02-02
-2
/
+3
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*
feat: remove logs when pondering
eug-vs
2023-02-02
-9
/
+19
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*
perf: improve is_square_attacked
eug-vs
2023-02-02
-9
/
+9
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*
fix: do not overcount EP square in move generation
eug-vs
2023-02-01
-25
/
+31
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*
feat: exclude pawncontrolled squares from mobility
eug-vs
2023-02-01
-2
/
+13
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*
fix: assign negative values for E2/E7 king squares
eug-vs
2023-02-01
-1
/
+3
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*
fix: correct king bonus table
eug-vs
2023-01-31
-12
/
+31
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*
fix: correclty index piece-square tables
eug-vs
2023-01-31
-2
/
+2
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*
feat: decrease aspiration windows back to 0.25
eug-vs
2023-01-31
-1
/
+1
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*
feat: implement piece-square tables
99-accuracy
eug-vs
2023-01-30
-26
/
+85
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*
fix: do not account queen in mobility correclty
eug-vs
2023-01-30
-5
/
+6
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*
fix: allow a little gap when widening windows
eug-vs
2023-01-30
-2
/
+2
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This prevents infinite loop when exact score = alpha or beta
*
feat: slightly alter evaluation coefficients
eug-vs
2023-01-30
-1
/
+4
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*
fix: do not allow castling after black king moves
eug-vs
2023-01-29
-2
/
+20
|
*
fix: remove search instability
eug-vs
2023-01-29
-1
/
+1
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Strictly check depth when comparing transposition table entry
*
fix: cutoff even when hash move is not a PV node
eug-vs
2023-01-29
-2
/
+13
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*
fix: correct zero-window size in PV-search
eug-vs
2023-01-29
-1
/
+2
|
*
fix: correctly process cutoffs in i-deepening
eug-vs
2023-01-29
-8
/
+11
|
*
feat: immediately return score of hash moves
eug-vs
2023-01-29
-9
/
+25
|
*
feat: put killers directly after winning captures
eug-vs
2023-01-29
-19
/
+43
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\
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*
fix: do not use killers outside of movelist
eug-vs
2023-01-29
-29
/
+28
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*
feat: implement killer heuristic
eug-vs
2023-01-29
-3
/
+28
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\
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*
tmp: killer moves
eug-vs
2023-01-27
-3
/
+30
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*
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feat: enhance negamax with PV-search
eug-vs
2023-01-29
-1
/
+18
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/
/
*
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feat: change default window size 0.25 -> 0.5
eug-vs
2023-01-29
-3
/
+3
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*
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test: add weird bishop sacrifice test-case
eug-vs
2023-01-29
-1
/
+14
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*
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test: add weird knight sacrifice test-case
eug-vs
2023-01-29
-3
/
+16
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*
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feat: add "enter move" message
eug-vs
2023-01-29
-1
/
+3
|
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*
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feat: account for queen mobility but scaled down
eug-vs
2023-01-29
-2
/
+4
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*
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fix: correclty count legal moves
eug-vs
2023-01-29
-1
/
+3
|
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*
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test: add checkmate test case
eug-vs
2023-01-29
-1
/
+17
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*
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feat: improve logs in iterative deepening
eug-vs
2023-01-29
-2
/
+5
|
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*
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refactor: exponentially grow windows on research
eug-vs
2023-01-29
-7
/
+9
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*
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feat: prioritize checkmate branches
eug-vs
2023-01-29
-2
/
+16
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*
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test: some evaluation sanity checks
eug-vs
2023-01-28
-3
/
+119
|
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*
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feat: do not include queen when counting mobility
eug-vs
2023-01-28
-3
/
+1
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*
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feat: update pieces static eval
eug-vs
2023-01-28
-5
/
+5
|
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*
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fix: correctly calculate king tropism
eug-vs
2023-01-28
-3
/
+3
|
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*
|
feat: interactively play in main loop
eug-vs
2023-01-28
-5
/
+13
|
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*
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feat: implement read_move
eug-vs
2023-01-28
-0
/
+18
|
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*
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fix: scale king tropism by opponent material
eug-vs
2023-01-27
-35
/
+39
|
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*
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feat: add king tropism to evaluation
eug-vs
2023-01-27
-1
/
+27
|
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*
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refactor: separate hash_move function
eug-vs
2023-01-27
-12
/
+16
|
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*
|
feat: more efficiently order moves
eug-vs
2023-01-27
-8
/
+13
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/
*
feat: prioritize equal captures over non-captures
eug-vs
2023-01-27
-15
/
+22
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*
feat: improve eval_move performance
eug-vs
2023-01-27
-9
/
+12
|
*
feat: calculate pawn structure penalty
eug-vs
2023-01-27
-1
/
+41
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*
feat: add max depth to iterative deepening
eug-vs
2023-01-27
-6
/
+8
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*
fix: correctly update aspiration window
eug-vs
2023-01-27
-0
/
+2
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