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* fix: remove side-effects when halting searcheug-vs2024-01-21-1/+1
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* feat: try not including score in orderingeug-vs2024-01-21-7/+1
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* refactor: cleanup PVSeug-vs2024-01-21-8/+7
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* feat!: try again with ttable in quiescenceeug-vs2024-01-19-0/+41
| | | | But now with exact scores in table
* fix: save unmodified score in transposition tableeug-vs2024-01-19-2/+3
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* fix: do not stop until the move is foundeug-vs2024-01-19-2/+2
| | | | | This fixes the following test-case: `echo 'position startpos\ngo\nstop' | cargo run --release`
* feat: store draws in ttableeug-vs2024-01-19-1/+2
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* feat!: remove transposition table from quiescenceeug-vs2024-01-19-42/+0
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* fix: prevent stack overflow in reconstruct_pveug-vs2024-01-18-13/+16
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* fix: clamp score to keep it inside the windoweug-vs2024-01-18-12/+16
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* feat: display info if PV reconstruction failedeug-vs2023-09-04-12/+6
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* feat: display search panics to UCIeug-vs2023-09-04-4/+8
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* fix: start Iterative Deepening from depth 1eug-vs2023-09-04-4/+16
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* perf: do not reallocate Vecs in cleanup_selectoreug-vs2023-09-04-4/+5
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* refactor: reduce calls to store_transposition()eug-vs2023-09-04-45/+50
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* perf: add ttable to quiescenceeug-vs2023-09-04-7/+48
| | | | Huge performance boost!
* fix: dont put scores outside of bounds in tableeug-vs2023-09-04-17/+22
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* feat: order transpositions by score tooeug-vs2023-09-04-3/+10
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* feat: do not return PV score out of current boundseug-vs2023-09-04-8/+2
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* feat: use plain negamax instead of MTD(f)eug-vs2023-09-04-3/+10
| | | | TODO: figure out MTD(f) with TTable
* feat: define strict ordering between ttable itemseug-vs2023-09-04-15/+60
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* feat: use MTD(f) instead of aspiration windowseug-vs2023-09-04-29/+29
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* refactor: reconstruct PV only after the searcheug-vs2023-09-04-66/+70
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* feat: add grain of 1cp to the scoreeug-vs2023-09-04-22/+27
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* refactor: more testable UCI parse_command()eug-vs2023-09-04-87/+98
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* fix: never panic in search, return option insteadeug-vs2023-09-04-16/+16
| | | | Will Result type be better?
* feat: increase move_selectors array for moves >128eug-vs2023-09-03-1/+1
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* feat: improved scoring for (semi)dead positionseug-vs2023-09-03-36/+28
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* refactor: separate threefold_repetitionHEADmastereug-vs2023-09-03-5/+3
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* fix: also break if we overjumped mating deptheug-vs2023-09-03-2/+2
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* feat: better UCI mate displayeug-vs2023-09-03-37/+45
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* feat: apply Mate Distance Pruningeug-vs2023-09-03-13/+50
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* feat: correctly display mate distanceeug-vs2023-09-03-14/+51
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* fix: consider promotion a tactical moveeug-vs2023-08-31-1/+1
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* feat: do not score quiet moveseug-vs2023-08-31-1/+2
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* perf: only generate moves needed for current stageeug-vs2023-08-31-28/+19
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* perf: allocate killer moves on the stackeug-vs2023-08-31-2/+2
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* refactor!: implement staged move generationeug-vs2023-08-31-89/+271
| | | | | | - Skip move generation on ttable hit - Perform selection sort *iteratively* when pulling items - Fix killers probed from incorrect ply (still not ideal)
* feat: display hashfull infoeug-vs2023-08-27-0/+1
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* feat: always print upper/lower score in UCIeug-vs2023-08-27-6/+2
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* fix: update TTable after ponderingeug-vs2023-08-27-1/+2
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* perf: use iterator in bitboard serializationeug-vs2023-08-24-4/+3
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* feat: tune evaluation parameterseug-vs2023-08-23-20/+13
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* fix: do not panic if search stopped to earlyeug-vs2023-08-23-4/+5
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* feat: count passers in evaluationeug-vs2023-08-22-96/+45
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* feat: count the number of pawn islandseug-vs2023-08-22-0/+12
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* feat: add piece-square tableseug-vs2023-08-22-26/+45
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* feat!: simplify eval functioneug-vs2023-08-22-62/+22
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* feat: improve UCI position fen moves caseeug-vs2023-08-22-47/+37
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* fix: typing in benchmarkeug-vs2023-08-22-2/+2
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