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* feat: interactively play in main loopeug-vs2023-01-28-4/+18
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* feat: add main loopeug-vs2023-01-26-1/+17
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* bench: setup perft benchmarkingeug-vs2023-01-24-6/+0
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* refactor: use Square as type everywhereeug-vs2023-01-23-0/+1
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* feat: add initial moves moduleeug-vs2023-01-22-0/+1
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* feat: precompute knight and king attackseug-vs2023-01-21-0/+1
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* refactor: create board moduleeug-vs2023-01-21-0/+1
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* refactor: do not wrap Bitboard into structeug-vs2023-01-21-5/+0
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* feat: implement Bitboard.pop_count()eug-vs2023-01-20-16/+4
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* feat: implement Display for Bitboardeug-vs2023-01-20-0/+19
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* feat: hello, world!eug-vs2023-01-20-0/+3