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* refactor: compute pieces by color separatelyeug-vs2023-01-22-3/+11
* feat: compute occupancy by coloreug-vs2023-01-22-0/+13
* feat: compute board occupancy and empty squareseug-vs2023-01-22-29/+51
* feat: align bitboard print with board printeug-vs2023-01-22-2/+2
* feat: add initial moves moduleeug-vs2023-01-22-0/+23
* feat: compute pawn pusheseug-vs2023-01-22-0/+26
* feat: compute pawn attackseug-vs2023-01-22-19/+48
* feat: compute queen attackseug-vs2023-01-22-0/+19
* feat: compute rook attackseug-vs2023-01-22-5/+60
* feat: compute bishop attackseug-vs2023-01-21-19/+73
* feat: improve bitboard printeug-vs2023-01-21-5/+9
* test: add visual printseug-vs2023-01-21-2/+3
* feat: precompute ray attackseug-vs2023-01-21-11/+115
* refactor: return generated arrayseug-vs2023-01-21-52/+74
* feat: precompute first rank attackseug-vs2023-01-21-2/+68
* feat: precompute knight and king attackseug-vs2023-01-21-3/+104
* feat: implement FEN parsingeug-vs2023-01-21-0/+140
* refactor: create board moduleeug-vs2023-01-21-20/+25
* feat: add Square enumeug-vs2023-01-21-0/+21
* refactor: do not pass u64 by referenceeug-vs2023-01-21-17/+16
* refactor: do not wrap Bitboard into structeug-vs2023-01-21-28/+49
* feat: implement Bitboard.pop_count()eug-vs2023-01-20-16/+46
* feat: implement Display for Bitboardeug-vs2023-01-20-0/+19
* feat: hello, world!eug-vs2023-01-20-0/+3