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* feat: do not include queen when counting mobilityeug-vs2023-01-28-3/+1
* refactor: rename benches/negamax -> searcheug-vs2023-01-28-1/+0
* feat: update pieces static evaleug-vs2023-01-28-5/+5
* feat: basic ponderingeug-vs2023-01-28-4/+6
* fix: correctly calculate king tropismeug-vs2023-01-28-3/+3
* feat: interactively play in main loopeug-vs2023-01-28-15/+37
* feat: implement read_moveeug-vs2023-01-28-0/+50
* fix: scale king tropism by opponent materialeug-vs2023-01-27-35/+39
* feat: add king tropism to evaluationeug-vs2023-01-27-1/+27
* refactor: separate hash_move functioneug-vs2023-01-27-12/+16
* feat: more efficiently order moveseug-vs2023-01-27-8/+13
* feat: prioritize equal captures over non-captureseug-vs2023-01-27-15/+31
* feat: improve eval_move performanceeug-vs2023-01-27-9/+12
* feat: calculate pawn structure penaltyeug-vs2023-01-27-1/+41
* feat: add max depth to iterative deepeningeug-vs2023-01-27-6/+8
* fix: correctly update aspiration windoweug-vs2023-01-27-0/+2
* feat: gradually widen aspiration windowseug-vs2023-01-27-4/+4
* docs: remove code from docs to not fail doctesteug-vs2023-01-26-6/+0
* test: add endgame position perft testeug-vs2023-01-26-0/+10
* fix: correctly update occupancy in en passanteug-vs2023-01-26-1/+3
* refactor: exclude enemy king from capture targetseug-vs2023-01-26-32/+25
* fix: correct castle validationseug-vs2023-01-26-12/+19
* fix: correctly check empty castle lineeug-vs2023-01-26-2/+2
* feat: add main loopeug-vs2023-01-26-1/+17
* feat: correctly evaluate pawns at higher rankseug-vs2023-01-26-2/+24
* feat: implement promotionseug-vs2023-01-26-25/+72
* fix: do not write result after window cutoffeug-vs2023-01-26-8/+9
* feat: prioritize winning captures in move orderingeug-vs2023-01-26-3/+4
* feat: include All-nodes in transposition tableeug-vs2023-01-26-0/+8
* fix: do not allow castling under checkeug-vs2023-01-26-0/+2
* fix: include king attacks in is_square_attackedeug-vs2023-01-26-1/+5
* feat: use moves at cut-nodes as hash moves tooeug-vs2023-01-25-2/+10
* fix!: correct hash increment in make_moveeug-vs2023-01-25-9/+13
* feat: add aspiration windows to iterative_deepningeug-vs2023-01-25-4/+22
* feat!: check if transposition hash truly matcheseug-vs2023-01-25-9/+10
* Revert "refactor: return recoverable errors from make_move"eug-vs2023-01-25-22/+8
* feat: implement iterative deepeningeug-vs2023-01-25-15/+30
* feat: enable quiscence in negamaxeug-vs2023-01-25-12/+22
* feat: implement move orderingeug-vs2023-01-25-0/+20
* refactor: implement piece_by_squareeug-vs2023-01-25-68/+61
* refactor: return recoverable errors from make_moveeug-vs2023-01-25-8/+21
* feat: check PV move first but not discard otherseug-vs2023-01-25-10/+11
* feat: only include PV nodes in transposition tableeug-vs2023-01-25-16/+0
* feat: use constant RNG seedeug-vs2023-01-25-2/+2
* refactor: impl static_eval for PieceTypeeug-vs2023-01-25-11/+14
* feat: use transposition table in negamaxeug-vs2023-01-25-10/+81
* feat: incrementally update zobrist hasheug-vs2023-01-25-14/+46
* feat: compute zobrist hash of the positioneug-vs2023-01-25-3/+46
* feat: account for mobility in evaluationeug-vs2023-01-25-4/+21
* feat: implement separate mobility countereug-vs2023-01-25-1/+112