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chessnost
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shannon-type-b
Somewhat decent chess engine written in Rust
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Author
Age
Lines
*
feat: display info if PV reconstruction failed
eug-vs
2023-09-04
-12
/
+6
*
feat: display search panics to UCI
eug-vs
2023-09-04
-4
/
+8
*
fix: start Iterative Deepening from depth 1
eug-vs
2023-09-04
-4
/
+16
*
perf: do not reallocate Vecs in cleanup_selector
eug-vs
2023-09-04
-4
/
+5
*
refactor: reduce calls to store_transposition()
eug-vs
2023-09-04
-45
/
+50
*
perf: add ttable to quiescence
eug-vs
2023-09-04
-7
/
+48
*
fix: dont put scores outside of bounds in table
eug-vs
2023-09-04
-17
/
+22
*
feat: order transpositions by score too
eug-vs
2023-09-04
-3
/
+10
*
feat: do not return PV score out of current bounds
eug-vs
2023-09-04
-8
/
+2
*
feat: use plain negamax instead of MTD(f)
eug-vs
2023-09-04
-3
/
+10
*
feat: define strict ordering between ttable items
eug-vs
2023-09-04
-15
/
+60
*
feat: use MTD(f) instead of aspiration windows
eug-vs
2023-09-04
-29
/
+29
*
refactor: reconstruct PV only after the search
eug-vs
2023-09-04
-66
/
+70
*
feat: add grain of 1cp to the score
eug-vs
2023-09-04
-22
/
+27
*
refactor: more testable UCI parse_command()
eug-vs
2023-09-04
-87
/
+98
*
fix: never panic in search, return option instead
eug-vs
2023-09-04
-16
/
+16
*
feat: increase move_selectors array for moves >128
eug-vs
2023-09-03
-1
/
+1
*
feat: improved scoring for (semi)dead positions
eug-vs
2023-09-03
-36
/
+60
*
refactor: separate threefold_repetition
HEAD
master
eug-vs
2023-09-03
-10
/
+14
*
fix: also break if we overjumped mating depth
eug-vs
2023-09-03
-2
/
+2
*
feat: better UCI mate display
eug-vs
2023-09-03
-37
/
+45
*
feat: apply Mate Distance Pruning
eug-vs
2023-09-03
-13
/
+50
*
feat: correctly display mate distance
eug-vs
2023-09-03
-14
/
+51
*
fix: consider promotion a tactical move
eug-vs
2023-08-31
-7
/
+16
*
feat: do not score quiet moves
eug-vs
2023-08-31
-1
/
+2
*
perf: only generate moves needed for current stage
eug-vs
2023-08-31
-28
/
+49
*
perf: allocate killer moves on the stack
eug-vs
2023-08-31
-2
/
+2
*
refactor!: implement staged move generation
eug-vs
2023-08-31
-93
/
+277
*
feat: display hashfull info
eug-vs
2023-08-27
-0
/
+1
*
feat: always print upper/lower score in UCI
eug-vs
2023-08-27
-6
/
+2
*
fix: update TTable after pondering
eug-vs
2023-08-27
-1
/
+2
*
perf: use iterator in bitboard serialization
eug-vs
2023-08-24
-13
/
+19
*
feat: tune evaluation parameters
eug-vs
2023-08-23
-20
/
+13
*
fix: do not panic if search stopped to early
eug-vs
2023-08-23
-4
/
+5
*
feat: count passers in evaluation
eug-vs
2023-08-22
-96
/
+45
*
feat: count the number of pawn islands
eug-vs
2023-08-22
-0
/
+12
*
feat: add piece-square tables
eug-vs
2023-08-22
-26
/
+45
*
feat!: simplify eval function
eug-vs
2023-08-22
-62
/
+22
*
feat: improve UCI position fen moves case
eug-vs
2023-08-22
-54
/
+50
*
fix: typing in benchmark
eug-vs
2023-08-22
-2
/
+2
*
feat: add tapered evaluation
eug-vs
2023-08-21
-40
/
+73
*
feat: add pondering
eug-vs
2023-08-21
-26
/
+58
*
feat: also check 3-fold repetition in quiesence
eug-vs
2023-08-19
-5
/
+10
*
fix: do not toggle castling rights when not needed
eug-vs
2023-08-19
-8
/
+21
*
feat: add basic draw evaluation
eug-vs
2023-08-16
-0
/
+32
*
feat: add bonus table for passers
eug-vs
2023-08-16
-1
/
+55
*
feat: implement bitboard setwise fills
eug-vs
2023-08-16
-0
/
+82
*
feat: move king to center in the endgame
eug-vs
2023-08-15
-1
/
+48
*
fix: resolve getting stuck before checkmate
eug-vs
2023-08-15
-0
/
+3
*
fix: do not override transposition table
eug-vs
2023-02-27
-7
/
+7
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