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* test: correctly count special moves in perfteug-vs2023-01-23-13/+17
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* refactor: add Board::neweug-vs2023-01-23-11/+10
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* test: count en passant moves in perfteug-vs2023-01-23-11/+21
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* feat: basic En Passant implementationeug-vs2023-01-23-7/+71
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* fix: correct RANK_7 constanteug-vs2023-01-23-3/+3
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* refactor: store kind in a move structeug-vs2023-01-23-20/+63
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* test: count checks in perfteug-vs2023-01-23-12/+18
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* test: increase perft depth up to 3eug-vs2023-01-23-12/+19
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* fix: do not push pawns into other pieceseug-vs2023-01-23-2/+2
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* feat: implement is_king_in_checkeug-vs2023-01-23-4/+24
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* feat: implement is_square_attackedeug-vs2023-01-23-6/+52
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* test: implement perfteug-vs2023-01-23-0/+48
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* refactor: separately store pawn double pusheseug-vs2023-01-23-16/+33
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* fix: consider blocking pieces when double pushingeug-vs2023-01-23-1/+7
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* refactor: update occupancy in an optimal wayeug-vs2023-01-23-11/+24
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* feat: implement unmake_moveeug-vs2023-01-23-10/+55
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* feat: return captured piece from make_moveeug-vs2023-01-23-13/+27
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* refactor: rename apply_move -> make_moveeug-vs2023-01-23-6/+6
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* fix: derive necessary traitseug-vs2023-01-23-4/+8
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* feat: implement apply_moveeug-vs2023-01-23-0/+54
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* fix: add pawn attacks to move generationeug-vs2023-01-23-1/+5
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* refactor: use Square as type everywhereeug-vs2023-01-23-113/+120
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* refactor: use FromPrimitive to consturct enumseug-vs2023-01-23-59/+45
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* feat: implement basic move generationeug-vs2023-01-23-20/+104
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* feat: implement visual moves printingeug-vs2023-01-23-6/+12
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* fix: correct RANK_6 constanteug-vs2023-01-23-4/+4
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* feat: implement bitboard serializationeug-vs2023-01-23-0/+32
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* refactor: compute pieces by color separatelyeug-vs2023-01-22-3/+11
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* feat: compute occupancy by coloreug-vs2023-01-22-0/+13
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* feat: compute board occupancy and empty squareseug-vs2023-01-22-29/+51
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* feat: align bitboard print with board printeug-vs2023-01-22-2/+2
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* feat: add initial moves moduleeug-vs2023-01-22-0/+23
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* feat: compute pawn pusheseug-vs2023-01-22-0/+26
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* feat: compute pawn attackseug-vs2023-01-22-19/+48
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* feat: compute queen attackseug-vs2023-01-22-0/+19
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* feat: compute rook attackseug-vs2023-01-22-5/+60
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* feat: compute bishop attackseug-vs2023-01-21-19/+73
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* feat: improve bitboard printeug-vs2023-01-21-5/+9
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* test: add visual printseug-vs2023-01-21-2/+3
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* feat: precompute ray attackseug-vs2023-01-21-11/+115
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* refactor: return generated arrayseug-vs2023-01-21-52/+74
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* feat: precompute first rank attackseug-vs2023-01-21-2/+68
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* feat: precompute knight and king attackseug-vs2023-01-21-3/+104
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* feat: implement FEN parsingeug-vs2023-01-21-0/+140
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* refactor: create board moduleeug-vs2023-01-21-20/+25
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* feat: add Square enumeug-vs2023-01-21-0/+21
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* refactor: do not pass u64 by referenceeug-vs2023-01-21-17/+16
| | | | | This is pointless since size of a pointer is also 64 bit on x64 systems, so we are not saving any memory at this point
* refactor: do not wrap Bitboard into structeug-vs2023-01-21-28/+49
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* feat: implement Bitboard.pop_count()eug-vs2023-01-20-16/+46
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* feat: implement Display for Bitboardeug-vs2023-01-20-0/+19
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