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chessnost
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shannon-type-b
Somewhat decent chess engine written in Rust
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Age
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*
feat: decrease aspiration windows back to 0.25
eug-vs
2023-01-31
-1
/
+1
*
feat: return pondering
eug-vs
2023-01-31
-1
/
+12
*
feat: parse fen from commandline
eug-vs
2023-01-31
-5
/
+7
*
feat: read command line args
eug-vs
2023-01-31
-37
/
+66
*
feat: implement piece-square tables
99-accuracy
eug-vs
2023-01-30
-26
/
+93
*
fix: do not account queen in mobility correclty
eug-vs
2023-01-30
-5
/
+6
*
fix: allow a little gap when widening windows
eug-vs
2023-01-30
-2
/
+2
*
feat: slightly alter evaluation coefficients
eug-vs
2023-01-30
-1
/
+4
*
fix: do not allow castling after black king moves
eug-vs
2023-01-29
-2
/
+20
*
fix: remove search instability
eug-vs
2023-01-29
-1
/
+1
*
fix: cutoff even when hash move is not a PV node
eug-vs
2023-01-29
-2
/
+13
*
fix: correct zero-window size in PV-search
eug-vs
2023-01-29
-1
/
+2
*
fix: correctly process cutoffs in i-deepening
eug-vs
2023-01-29
-8
/
+11
*
feat: immediately return score of hash moves
eug-vs
2023-01-29
-9
/
+25
*
feat: put killers directly after winning captures
eug-vs
2023-01-29
-19
/
+43
|
\
|
*
fix: do not use killers outside of movelist
eug-vs
2023-01-29
-29
/
+28
|
*
feat: implement killer heuristic
eug-vs
2023-01-29
-3
/
+28
|
|
\
|
|
*
tmp: killer moves
eug-vs
2023-01-27
-3
/
+30
*
|
|
feat: enhance negamax with PV-search
eug-vs
2023-01-29
-1
/
+18
|
/
/
*
|
feat: change default window size 0.25 -> 0.5
eug-vs
2023-01-29
-3
/
+3
*
|
test: add weird bishop sacrifice test-case
eug-vs
2023-01-29
-1
/
+14
*
|
test: add weird knight sacrifice test-case
eug-vs
2023-01-29
-3
/
+16
*
|
feat: add time-control awareness
eug-vs
2023-01-29
-4
/
+24
*
|
feat: add "enter move" message
eug-vs
2023-01-29
-2
/
+4
*
|
feat: account for queen mobility but scaled down
eug-vs
2023-01-29
-2
/
+4
*
|
fix: correclty count legal moves
eug-vs
2023-01-29
-1
/
+3
*
|
test: add checkmate test case
eug-vs
2023-01-29
-1
/
+17
*
|
feat: improve logs in iterative deepening
eug-vs
2023-01-29
-2
/
+5
*
|
refactor: exponentially grow windows on research
eug-vs
2023-01-29
-7
/
+9
*
|
feat: prioritize checkmate branches
eug-vs
2023-01-29
-2
/
+16
*
|
test: some evaluation sanity checks
eug-vs
2023-01-28
-3
/
+119
*
|
feat: do not include queen when counting mobility
eug-vs
2023-01-28
-3
/
+1
*
|
refactor: rename benches/negamax -> search
eug-vs
2023-01-28
-1
/
+0
*
|
feat: update pieces static eval
eug-vs
2023-01-28
-5
/
+5
*
|
feat: basic pondering
eug-vs
2023-01-28
-4
/
+6
*
|
fix: correctly calculate king tropism
eug-vs
2023-01-28
-3
/
+3
*
|
feat: interactively play in main loop
eug-vs
2023-01-28
-15
/
+37
*
|
feat: implement read_move
eug-vs
2023-01-28
-0
/
+50
*
|
fix: scale king tropism by opponent material
eug-vs
2023-01-27
-35
/
+39
*
|
feat: add king tropism to evaluation
eug-vs
2023-01-27
-1
/
+27
*
|
refactor: separate hash_move function
eug-vs
2023-01-27
-12
/
+16
*
|
feat: more efficiently order moves
eug-vs
2023-01-27
-8
/
+13
|
/
*
feat: prioritize equal captures over non-captures
eug-vs
2023-01-27
-15
/
+31
*
feat: improve eval_move performance
eug-vs
2023-01-27
-9
/
+12
*
feat: calculate pawn structure penalty
eug-vs
2023-01-27
-1
/
+41
*
feat: add max depth to iterative deepening
eug-vs
2023-01-27
-6
/
+8
*
fix: correctly update aspiration window
eug-vs
2023-01-27
-0
/
+2
*
feat: gradually widen aspiration windows
eug-vs
2023-01-27
-4
/
+4
*
docs: remove code from docs to not fail doctest
eug-vs
2023-01-26
-6
/
+0
*
test: add endgame position perft test
eug-vs
2023-01-26
-0
/
+10
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