use std::{f32::INFINITY, time::{Duration, Instant}}; use chessnost::board::Board; fn main() { let increment = Duration::from_secs(0); let mut time_left = Duration::from_secs(60 * 10); let manual_decrement = Duration::from_secs(7); // Time to sync moves with the game let mut board = Board::new(); board.print(); loop { time_left += increment; time_left -= manual_decrement; let mov = match board.read_move() { Ok(m) => m, Err(e) => { println!("Error: {}", e); continue; } }; print!("{:?}", mov); board.make_move(mov); board.print(); let allowed_move_duration = time_left / 20; let max_depth = 6 + (board.ply as i32 / 15) as u8; println!("~{:?} left, allocating {:?} for a move", time_left, allowed_move_duration); let move_start = Instant::now(); let (score, pv) = board.iterative_deepening(max_depth, allowed_move_duration); let elapsed = move_start.elapsed(); if time_left >= elapsed { time_left -= elapsed; } else { println!("You are probably out of time. I will keep going anyway..."); } println!("Finished in {:?}: score={:?}", elapsed, score); let mov = pv[0]; println!("{:?}", mov); board.make_move(mov); board.print(); println!("Score for {:?} is now: {}", board.color(), board.quiscence(-INFINITY, INFINITY)); println!("\nPondering for 3 seconds..."); board.iterative_deepening(max_depth - 1, Duration::from_secs(3)); } }