use std::time::{Duration, Instant}; use std::env; use chessnost::board::{Board, Color}; fn opponent_move(board: &mut Board) { let mov = match board.read_move() { Ok(m) => m, Err(e) => { println!("Error: {}", e); return opponent_move(board); } }; print!("{:?}", mov); board.make_move(mov); board.print(); } fn computer_move(board: &mut Board, time_left: &mut Duration) { let allowed_move_duration = *time_left / 20; let max_depth = 7 + (board.ply as i32 / 15) as u8; println!("~{:?} left, allocating {:?} for a move", time_left, allowed_move_duration); let move_start = Instant::now(); let (score, pv) = board.iterative_deepening(max_depth, allowed_move_duration, true); let elapsed = move_start.elapsed(); if *time_left >= elapsed { *time_left -= elapsed; } else { println!("You are probably out of time. I will keep going anyway..."); } println!("Finished in {:?}: score={:?}", elapsed, score); let mov = pv[0]; println!("{:?}", mov); board.make_move(mov); board.print(); // Ponder for some time println!("Pondering, assume opponent move from PV: {:?}", pv[1]); let ep_target_before = board.ep_target.clone(); let castling_rights_before = board.castling_rights.clone(); let hash_before = board.hash.clone(); let captured_piece = board.make_move(pv[1]); board.iterative_deepening(max_depth, Duration::from_secs(3), false); board.unmake_move(pv[1], captured_piece, ep_target_before, castling_rights_before, hash_before); } fn main() { let args: Vec = env::args().collect(); assert!(args.len() >= 4, "Provide all arguments [COLOR] [TIME_MINUTES] [INCREMENT_SECONDS]"); let color = match args[1].as_str() { "w" => Color::White, "b" => Color::Black, _ => panic!("Please provide a color [w|b]") }; let mut time_left = Duration::from_secs(60 * match args[2].parse() { Ok(x) => x, Err(..) => 15 }); let increment = Duration::from_secs(match args[3].parse() { Ok(x) => x, Err(..) => 10 }); let manual_decrement = Duration::from_secs(7); // Time to sync moves with the game let mut board = if args.len() == 5 { Board::from_FEN(args[4].to_string()) } else { Board::new() }; board.print(); loop { time_left += increment; time_left -= manual_decrement; match color { Color::White => { computer_move(&mut board, &mut time_left); opponent_move(&mut board); } Color::Black => { opponent_move(&mut board); computer_move(&mut board, &mut time_left); } } } }