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use std::env;
use std::fs::File;
use std::io::{self, BufRead, Write};
use std::path::Path;
use std::process::{Command, Stdio};
fn read_game_log(log_file: &str) -> Option<Vec<String>> {
if let Ok(file) = File::open(log_file) {
let lines: Result<Vec<String>, _> = io::BufReader::new(file).lines().collect();
return lines.ok();
}
None
}
fn main() {
let args: Vec<String> = env::args().collect();
if args.len() != 2 {
eprintln!("Usage: ./anomaly-searcher game.log");
std::process::exit(1);
}
let game_log_file = &args[1];
if let Some(lines) = read_game_log(game_log_file) {
let mut engine_process = Command::new("./target/release/chessnost")
.stdin(Stdio::piped())
.stdout(Stdio::piped())
.spawn()
.expect("Failed to start the engine process");
let mut engine_stdin = engine_process.stdin.take().expect("Failed to open engine STDIN");
let mut engine_stdout = io::BufReader::new(engine_process.stdout.take().expect("Failed to open engine STDOUT"));
for line in lines.iter().filter(|l| !l.contains("info string")) {
if line.starts_with("<<") {
// Send the line to the engine without printing it
writeln!(engine_stdin, "{}", &line[3..]).expect("Failed to write to engine STDIN");
println!("{}", line);
} else if line.starts_with(">>") {
// Wait for the engine's output
let mut response = String::new();
while response.is_empty() || response.contains("info string") {
response = String::new();
engine_stdout.read_line(&mut response).expect("Failed to read from engine STDOUT");
}
// Print the engine's response
print!(">> {}", response);
// Compare the engine's response to the original log
let original_response = line[3..].trim(); // Remove the ">> " prefix
if response.trim() != original_response {
println!("** {}\n", original_response);
}
}
}
// Close the engine's STDIN to signal that we're done sending commands
drop(engine_stdin);
// Wait for the engine process to finish
let _ = engine_process.wait();
} else {
eprintln!("Error reading the game log.");
std::process::exit(1);
}
}
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