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use crate::{board::{piece::Piece, color::Color, CastlingSide}, bitboard::{BitboardFns, Bitboard}, square::Square};
use super::Grossmeister;
static A_FILE: Bitboard = 0x0101010101010101;
const PAWN_BONUS: [f32; 64] = [
// A B C D E F G H
0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00,
0.50, 0.50, 0.50, 0.50, 0.50, 0.50, 0.50, 0.50,
0.10, 0.10, 0.20, 0.30, 0.30, 0.20, 0.10, 0.10,
0.05, 0.05, 0.10, 0.25, 0.25, 0.10, 0.05, 0.05,
0.00, 0.00, 0.00, 0.20, 0.20, 0.00, 0.00, 0.00,
0.05, -0.05, -0.10, 0.00, 0.00, -0.10, -0.05, 0.05,
0.05, 0.10, 0.10, -0.20, -0.20, 0.10, 0.10, 0.05,
0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
];
const KNIGHT_BONUS: [f32; 64] = [
// A B C D E F G H
-0.50, -0.40, -0.30, -0.30, -0.30, -0.30, -0.40, -0.50,
-0.40, -0.20, 0.00, 0.00, 0.00, 0.00, -0.20, -0.40,
-0.30, 0.00, 0.10, 0.15, 0.15, 0.10, 0.00, -0.30,
-0.30, 0.05, 0.15, 0.20, 0.20, 0.15, 0.05, -0.30,
-0.30, 0.00, 0.15, 0.20, 0.20, 0.15, 0.00, -0.30,
-0.30, 0.05, 0.10, 0.15, 0.15, 0.10, 0.05, -0.30,
-0.40, -0.20, 0.00, 0.05, 0.05, 0.00, -0.20, -0.40,
-0.50, -0.40, -0.30, -0.30, -0.30, -0.30, -0.40, -0.50,
];
const BISHOP_BONUS: [f32; 64] = [
// A B C D E F G H
-0.20, -0.10, -0.10, -0.10, -0.10, -0.10, -0.10, -0.20,
-0.10, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.10,
-0.10, 0.00, 0.05, 0.10, 0.10, 0.05, 0.00, -0.10,
-0.10, 0.05, 0.05, 0.10, 0.10, 0.05, 0.05, -0.10,
-0.10, 0.00, 0.10, 0.10, 0.10, 0.10, 0.00, -0.10,
-0.10, 0.10, 0.10, 0.10, 0.10, 0.10, 0.10, -0.10,
-0.10, 0.25, 0.00, 0.00, 0.00, 0.00, 0.25, -0.10,
-0.20, -0.10, -0.10, -0.10, -0.10, -0.10, -0.10, -0.20,
];
const ROOK_BONUS: [f32; 64] = [
// A B C D E F G H
0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00,
0.05, 0.30, 0.30, 0.30, 0.30, 0.30, 0.30, 0.05,
-0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05,
-0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05,
-0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05,
-0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05,
-0.05, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.05,
0.00, 0.00, 0.00, 0.05, 0.05, 0.00, 0.00, 0.00
];
const QUEEN_BONUS: [f32; 64] = [
// A B C D E F G H
-0.20, -0.10, -0.10, -0.05, -0.05, -0.10, -0.10, -0.20,
-0.10, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, -0.10,
-0.10, 0.00, 0.05, 0.05, 0.05, 0.05, 0.00, -0.10,
-0.05, 0.00, 0.05, 0.05, 0.05, 0.05, 0.00, -0.05,
0.00, 0.00, 0.05, 0.05, 0.05, 0.05, 0.00, -0.05,
-0.10, 0.05, 0.05, 0.05, 0.05, 0.05, 0.00, -0.10,
-0.10, 0.00, 0.05, 0.00, 0.00, 0.00, 0.00, -0.10,
-0.20, -0.10, -0.10, -0.05, -0.05, -0.10, -0.10, -0.20
];
const KING_BONUS: [f32; 64] = [
// A B C D E F G H
-0.30, -0.40, -0.40, -0.50, -0.50, -0.40, -0.40, -0.30,
-0.30, -0.40, -0.40, -0.50, -0.50, -0.40, -0.40, -0.30,
-0.30, -0.40, -0.40, -0.50, -0.50, -0.40, -0.40, -0.30,
-0.30, -0.40, -0.40, -0.50, -0.50, -0.40, -0.40, -0.30,
-0.20, -0.30, -0.30, -0.40, -0.40, -0.30, -0.30, -0.20,
-0.10, -0.20, -0.20, -0.20, -0.20, -0.20, -0.20, -0.10,
0.20, 0.20, 0.00, -0.10, -0.10, 0.00, 0.20, 0.20,
0.20, 0.10, 0.30, -0.20, 0.00, 0.10, 0.30, 0.20
];
impl Grossmeister {
/// Evaluate a position relative to the current player
pub fn evaluate(&self) -> f32 {
let color = self.board.color();
let opponent_color = color.flip();
let mobility_advantage = self.mobility(color) - self.mobility(opponent_color);
let opponent_material = self.material(opponent_color);
let material_advantage = self.material(color) - opponent_material;
let pawn_structure_penalty = self.pawn_structure_penalty(color) - self.pawn_structure_penalty(opponent_color);
let king_tropism_penalty = self.king_tropism(color) - self.king_tropism(opponent_color);
material_advantage
+ 0.15 * mobility_advantage
- 0.3 * pawn_structure_penalty
+ king_tropism_penalty * (opponent_material / 40.0) * 0.07
}
/// Count player pieces' material, giving bonus for pieces standing well
pub fn material(&self, color: Color) -> f32 {
let mut material = 0f32;
for (piece_index, bitboard) in self.board.pieces_by_color(color).iter().enumerate() {
let piece_type = Piece::from(piece_index);
let bonus_table = match piece_type {
Piece::Pawn => PAWN_BONUS,
Piece::Knight => KNIGHT_BONUS,
Piece::Bishop => BISHOP_BONUS,
Piece::Rook => ROOK_BONUS,
Piece::King => KING_BONUS,
Piece::Queen => QUEEN_BONUS,
_ => panic!("Unreachable")
};
material += bitboard.serialize().iter().fold(0., |acc, square| {
acc + piece_type.static_eval() + bonus_table[
match color {
Color::White => square.mirror() as usize,
Color::Black => *square as usize,
}
]
});
}
material
}
/// Returns sum of the doubled, blocked and isolated pawns
/// The greater result is, the worse is the pawn structure
pub fn pawn_structure_penalty(&self, color: Color) -> f32 {
let mut result = 0.0;
let pawns = match color {
Color::White => self.board.piece_sets[Piece::Pawn as usize],
Color::Black => self.board.piece_sets[Piece::PawnBlack as usize],
};
for file in 0..8 {
let file_mask = A_FILE << file;
let pawns_on_file = (pawns & file_mask).pop_count() as f32;
// Doubled pawns (-1 because one pawn on a file is ok)
result += (pawns_on_file - 1.).max(0.0);
// Isolated pawns (no pawns on neighbor files)
if [
A_FILE << (file - 1).max(0), // File to the left (if any)
A_FILE << (file + 1).min(7), // File to the right (if any)
].iter().all(|file| file & pawns == 0) {
result += pawns_on_file;
}
}
// Blocked pawns
let blocked_mask = match color {
Color::White => self.board.occupancy >> 8,
Color::Black => self.board.occupancy << 8,
};
result += (pawns & blocked_mask).pop_count() as f32;
result
}
/// Returns the weighted sum of distances from attacking pieces to a king
/// The higher this value, the safer is the king
pub fn king_tropism(&self, color: Color) -> f32 {
let mut result = 0.0;
let king_square = match color {
Color::White => self.board.piece_sets[Piece::King as usize],
Color::Black => self.board.piece_sets[Piece::KingBlack as usize],
}.bitscan();
for (piece_type, bitboard) in self.board.pieces_by_color(color.flip()).iter().enumerate() {
if piece_type != Piece::King as usize && piece_type != Piece::Pawn as usize {
for square in bitboard.serialize() {
let distance =
(king_square.rank() as f32 - square.rank() as f32).abs() +
(king_square.file() as f32 - square.file() as f32).abs();
result += distance / Piece::from(piece_type).static_eval();
}
}
}
result
}
/// Count pseudo-legal moves without actually generating them
/// Also exclude all moves that put a piece under attack of a pawn - so called safe mobility
pub fn mobility(&self, color: Color) -> f32 {
let mut mobility = 0.;
let opponent_occupancy = self.board.color_occupancy(color.flip());
let player_pieces = self.board.pieces_by_color(color);
let opponent_pawns = match color {
Color::Black => self.board.piece_sets[Piece::Pawn as usize],
Color::White => self.board.piece_sets[Piece::PawnBlack as usize],
};
let pawn_attacked_squares = opponent_pawns.serialize().iter().fold(0u64, |acc, square| {
acc | self.attacks.pawn[color.flip() as usize][*square as usize]
});
// Exclude squares controlled by enemy pawns from mobility
let empty = self.board.empty() & !pawn_attacked_squares;
for (piece_type, piece) in player_pieces.iter().enumerate() {
match Piece::from(piece_type) {
Piece::Pawn => {
for source in piece.serialize() {
let ep_bitboard = match self.board.ep_target {
Some(square) => {
let rank = square.rank();
if (rank == 2 && color == Color::Black) || (rank == 5 && color == Color::White) {
square.to_bitboard()
} else {
0
}
}
None => 0,
};
mobility += (self.attacks.pawn[color as usize][source as usize] & (opponent_occupancy | ep_bitboard)).pop_count() as f32;
mobility += (self.attacks.pawn_pushes[color as usize][source as usize] & empty).pop_count() as f32;
}
let able_to_double_push_mask = match color {
Color::White => empty >> 8,
Color::Black => empty << 8,
};
for source in (*piece & able_to_double_push_mask).serialize() {
mobility += (self.attacks.pawn_double_pushes[color as usize][source as usize] & empty).pop_count() as f32;
}
}
Piece::King => {
for source in piece.serialize() {
mobility += (self.attacks.king[source as usize] & (empty | opponent_occupancy)).pop_count() as f32;
// Castling
let king_home_position = match color {
Color::White => Square::E1,
Color::Black => Square::E8,
};
if *piece == king_home_position.to_bitboard() {
for rook_square in player_pieces[Piece::Rook as usize]
.serialize()
.iter()
.filter(|rook_square| rook_square.rank() == king_home_position.rank())
{
match rook_square.file() {
0 => {
let castle_line = [
king_home_position.west_one(),
king_home_position.west_one().west_one(),
];
let all_empty = castle_line.iter().all(|square| empty & square.to_bitboard() > 0);
let any_checks = castle_line.iter().any(|square| self.board.is_square_attacked(*square, color.flip()));
if all_empty && !any_checks && self.board.castling_rights[color as usize][CastlingSide::Queen as usize] {
mobility += 1.;
}
},
7 => {
let castle_line = [
king_home_position.east_one(),
king_home_position.east_one().east_one(),
];
let all_empty = castle_line.iter().all(|square| empty & square.to_bitboard() > 0);
let any_checks = castle_line.iter().any(|square| self.board.is_square_attacked(*square, color.flip()));
if all_empty && !any_checks && self.board.castling_rights[color as usize][CastlingSide::King as usize] {
mobility += 1.;
}
},
_ => {},
}
}
}
}
}
Piece::Knight => {
for source in piece.serialize() {
mobility += (self.attacks.knight[source as usize] & (empty | opponent_occupancy)).pop_count() as f32;
}
}
Piece::Bishop => {
for source in piece.serialize() {
mobility += (self.attacks.bishop(self.board.occupancy, source) & (empty | opponent_occupancy)).pop_count() as f32;
}
}
Piece::Rook => {
for source in piece.serialize() {
mobility += (self.attacks.rook(self.board.occupancy, source) & (empty | opponent_occupancy)).pop_count() as f32;
}
}
Piece::Queen => {
// Do not account queen in mobility
}
incorrect_type => panic!("Incorrect piece type: {:?}", incorrect_type),
}
}
mobility
}
}
#[cfg(test)]
mod tests {
use crate::{board::{Board, io::IO}, moves::{Move, MoveKind}};
use super::*;
#[test]
fn castle_bonus() {
assert_eq!(KING_BONUS[Square::E1.mirror() as usize], 0.0);
assert!(KING_BONUS[Square::G1.mirror() as usize] > 0.0);
assert!(KING_BONUS[Square::C1.mirror() as usize] > 0.0);
assert!(KING_BONUS[Square::D1.mirror() as usize] < 0.0);
assert!(KING_BONUS[Square::E2.mirror() as usize] < 0.0);
assert_eq!(KING_BONUS[Square::E8 as usize], 0.0);
assert!(KING_BONUS[Square::G8 as usize] > 0.0);
assert!(KING_BONUS[Square::C8 as usize] > 0.0);
assert!(KING_BONUS[Square::D8 as usize] < 0.0);
assert!(KING_BONUS[Square::E2 as usize] < 0.0);
}
#[test]
fn mobility() {
let board = Board::new();
let gm = Grossmeister::new(board);
let white = gm.mobility(Color::White);
let black = gm.mobility(Color::Black);
assert_eq!(white, 20.);
assert_eq!(black, 20.);
}
#[test]
fn material() {
let board = Board::new();
let gm = Grossmeister::new(board);
assert_eq!(gm.material(Color::Black), gm.material(Color::White));
}
#[test]
fn initial_eval() {
let board = Board::new();
let gm = Grossmeister::new(board);
assert_eq!(gm.evaluate(), 0.0);
}
#[test]
fn king_tropism() {
let board = Board::new();
let mut gm = Grossmeister::new(board);
gm.board.make_move(Move { source: Square::D1, target: Square::F5, kind: MoveKind::Quiet });
let score = gm.evaluate();
gm.board.print();
println!("Score {}", score);
assert!(score < 0.0);
assert!(score > -1.0);
}
#[test]
fn white_winning() {
let fen = String::from("8/5pk1/6p1/R4b1p/3P4/1P2N3/P1r2PPP/R5K1 b - - 1 27");
let board = Board::from_FEN(fen);
let gm = Grossmeister::new(board);
let score = gm.evaluate();
gm.board.print();
println!("Score {}", score);
assert!(score > 7.0);
}
#[test]
fn black_winning() {
let fen = String::from("8/p7/1k4K1/8/4P3/8/PP5r/8 b - - 1 38");
let board = Board::from_FEN(fen);
let gm = Grossmeister::new(board);
let score = gm.evaluate();
gm.board.print();
println!("Score {}", score);
assert!(score < -3.0);
}
#[test]
fn encourage_center_pawns() {
let score1 = {
let fen = String::from("rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2");
let board = Board::from_FEN(fen);
let gm = Grossmeister::new(board);
let score = gm.evaluate();
gm.board.print();
println!("Score {}", score);
score
};
let score2 = {
let fen = String::from("rnbqkbnr/pppp1ppp/8/4p3/2P5/8/PP1PPPPP/RNBQKBNR w KQkq - 0 2");
let board = Board::from_FEN(fen);
let gm = Grossmeister::new(board);
let score = gm.evaluate();
gm.board.print();
println!("Score {}", score);
score
};
assert!(score1 > score2);
}
#[test]
fn discourage_edge_knights() {
let score1 = {
let fen = String::from("r1bqkbnr/pppp1ppp/2n5/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3");
let board = Board::from_FEN(fen);
let gm = Grossmeister::new(board);
let score = gm.evaluate();
gm.board.print();
println!("Score {}", score);
score
};
let score2 = {
let fen = String::from("r1bqkbnr/pppp1ppp/2n5/4p3/4P3/7N/PPPP1PPP/RNBQKB1R w KQkq - 2 3");
let board = Board::from_FEN(fen);
let gm = Grossmeister::new(board);
let score = gm.evaluate();
gm.board.print();
println!("Score {}", score);
score
};
assert!(score1 > score2);
}
#[test]
fn mirrored_evaluation() {
let score1 = {
let fen = String::from("r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1");
let board = Board::from_FEN(fen);
let gm = Grossmeister::new(board);
let score = gm.evaluate();
gm.board.print();
println!("Score {}", score);
score
};
let score2 = {
let fen = String::from("r2q1rk1/pP1p2pp/Q4n2/bbp1p3/Np6/1B3NBn/pPPP1PPP/R3K2R b KQ - 0 1 ");
let board = Board::from_FEN(fen);
let mut gm = Grossmeister::new(board);
gm.board.ply += 1; // TODO: remove me when FEN parsing includes side to move
let score = gm.evaluate();
gm.board.print();
println!("Score {}", score);
score
};
assert_eq!(score1.abs(), score2.abs());
}
}
|