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use crate::moves::Move;
use super::Grossmeister;
/// https://www.chessprogramming.org/Node_Types
#[derive(Debug, PartialEq, Clone, Copy)]
pub enum NodeType {
/// Principal variation node - exact score
PV,
/// Fail-high
Cut,
/// Fail-low
All,
}
#[derive(Debug, PartialEq, Clone, Copy)]
pub struct TranspositionTableItem {
/// Zobrist hash of this position
pub hash: u64,
pub mov: Option<Move>,
pub depth: u8,
pub score: f32,
pub node_type: NodeType,
}
pub const TTABLE_SIZE: u64 = 2u64.pow(23);
#[derive(Debug, Clone)]
struct TranspositionTable {
table: Vec<Option<TranspositionTableItem>>,
}
impl Default for TranspositionTable {
fn default() -> Self {
Self {
table: vec![None; TTABLE_SIZE as usize]
}
}
}
impl TranspositionTable {
fn set(&mut self, hash: u64, item: TranspositionTableItem) {
self.table[(hash % TTABLE_SIZE) as usize] = Some(item);
}
/// This operation is safe from collisions since it compares the *full* hash
/// TODO: only compare the other half of the hash
fn get(&self, hash: u64) -> Option<&TranspositionTableItem> {
self.table[(hash % TTABLE_SIZE) as usize].as_ref().and_then(|item| {
if item.hash == hash {
Some(item)
} else {
None
}
})
}
fn len(&self) -> usize {
self.table.iter().filter(|item| item.is_some()).count()
}
}
#[derive(Debug, Default, Clone)]
pub struct MasterTable {
/// Always contains the most recent transposition
always_replace: TranspositionTable,
/// Stores highest-depth entries
depth_preferred: TranspositionTable,
/// Used to collect Principal Variation. Not used in search
pv: TranspositionTable,
}
impl Grossmeister {
pub fn transposition(&self) -> Option<&TranspositionTableItem> {
self.transposition_table.depth_preferred.get(self.board.hash)
.or(self.transposition_table.always_replace.get(self.board.hash))
}
pub fn store_transposition(&mut self, transposition: TranspositionTableItem) {
self.transposition_table.always_replace.set(self.board.hash, transposition);
if match self.transposition_table.depth_preferred.get(self.board.hash) {
Some(existing_transposition) => transposition.depth >= existing_transposition.depth,
None => true
} {
self.transposition_table.depth_preferred.set(self.board.hash, transposition)
}
// Store PV/Cut nodes in PV table
// Note: Cut nodes are probably only relevant in close-to-mate situations
if match transposition.node_type {
NodeType::PV => true, // Always replace PV nodes
NodeType::Cut => {
match self.transposition_table.pv.get(self.board.hash) {
Some(existing_transposition) => existing_transposition.node_type != NodeType::PV,
None => true,
}
}
_ => false,
} {
self.transposition_table.pv.set(self.board.hash, transposition)
}
}
/// Extract current node information from PV table
pub fn pv(&self) -> Option<&TranspositionTableItem> {
self.transposition_table.pv.get(self.board.hash)
}
pub fn table_full(&self) -> u64 {
let total_entries = self.transposition_table.always_replace.len() + self.transposition_table.depth_preferred.len();
let total_size = TTABLE_SIZE * 2;
(1000.0 * (total_entries as f64 / total_size as f64)) as u64
}
}
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