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use std::collections::HashMap;
use crate::moves::Move;
use super::Grossmeister;

/// https://www.chessprogramming.org/Node_Types
#[derive(Debug, PartialEq, Clone, Copy)]
pub enum NodeType {
    /// Principal variation node - exact score
    PV,
    /// Fail-high
    Cut,
    /// Fail-low
    All,
}

#[derive(Debug, PartialEq, Clone, Copy)]
pub struct TranspositionTableItem {
    /// Zobrist hash of this position
    pub hash: u64,
    pub mov: Option<Move>,
    pub depth: u8,
    pub score: f32,
    pub node_type: NodeType,
}

pub const TTABLE_SIZE: u64 = 2u64.pow(23);

#[derive(Debug, Clone)]
pub struct TranspositionTable {
    pub always_replace: HashMap<u64, TranspositionTableItem>,
    pub depth_preferred: HashMap<u64, TranspositionTableItem>,
}

impl Default for TranspositionTable {
    fn default() -> Self {
        TranspositionTable {
            always_replace: HashMap::with_capacity(TTABLE_SIZE as usize),
            depth_preferred: HashMap::with_capacity(TTABLE_SIZE as usize),
        }
    }
}

impl Grossmeister {
    /// Find current position in Transposition Table
    /// This operation is safe from collisions since it compares the *full* hash
    pub fn transposition(&self) -> Option<&TranspositionTableItem> {
        let hash = self.board.hash % TTABLE_SIZE;
        self.transposition_table.depth_preferred.get(&hash).and_then(|item| {
            if item.hash == self.board.hash {
                Some(item)
            } else {
                None
            }
        }).or(self.transposition_table.always_replace.get(&hash).and_then(|item| {
            if item.hash == self.board.hash {
                Some(item)
            } else {
                None
            }
        }))
    }

    pub fn store_transposition(&mut self, transposition: TranspositionTableItem) {
        let hash = transposition.hash % TTABLE_SIZE;
        self.transposition_table.always_replace.insert(hash, transposition);
        if match self.transposition_table.depth_preferred.get(&hash) {
            Some(existing_transposition) => transposition.depth >= existing_transposition.depth,
            None => true,
        } {
            self.transposition_table.depth_preferred.insert(hash, transposition);
        }
    }

    pub fn table_full(&self) -> u64 {
        let total_entries = self.transposition_table.always_replace.len() + self.transposition_table.depth_preferred.len();
        let total_size = TTABLE_SIZE * 2;
        (1000.0 * (total_entries as f64 / total_size as f64)) as u64
    }

}