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use std::{f32::INFINITY, time::{Duration, Instant}};
use chessnost::board::Board;
fn main() {
let increment = Duration::from_secs(0);
let mut time_left = Duration::from_secs(60 * 10);
let manual_decrement = Duration::from_secs(7); // Time to sync moves with the game
let mut board = Board::new();
board.print();
loop {
time_left += increment;
time_left -= manual_decrement;
let mov = match board.read_move() {
Ok(m) => m,
Err(e) => {
println!("Error: {}", e);
continue;
}
};
print!("{:?}", mov);
board.make_move(mov);
board.print();
let allowed_move_duration = time_left / 20;
let max_depth = 6 + (board.ply as i32 / 15) as u8;
println!("~{:?} left, allocating {:?} for a move", time_left, allowed_move_duration);
let move_start = Instant::now();
let (score, pv) = board.iterative_deepening(max_depth, allowed_move_duration);
let elapsed = move_start.elapsed();
if time_left >= elapsed {
time_left -= elapsed;
} else {
println!("You are probably out of time. I will keep going anyway...");
}
println!("Finished in {:?}: score={:?}", elapsed, score);
let mov = pv[0];
println!("{:?}", mov);
board.make_move(mov);
board.print();
println!("Score for {:?} is now: {}", board.color(), board.quiscence(-INFINITY, INFINITY));
println!("\nPondering for 3 seconds...");
board.iterative_deepening(max_depth - 1, Duration::from_secs(3));
}
}
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