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author | eug-vs <eugene@eug-vs.xyz> | 2022-10-23 23:54:14 +0300 |
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committer | eug-vs <eugene@eug-vs.xyz> | 2022-10-23 23:54:14 +0300 |
commit | 159150afc918cf13f353ffbcc5abd3ab1b62432c (patch) | |
tree | 82ae3d6eda53f74e57f38c115e71f85e150d70d7 /src/pages/blog/2021-10-27.md | |
parent | 0945a5bad65a00d0aa837528a9e0575e9905ccea (diff) | |
download | eug-vs-xyz-159150afc918cf13f353ffbcc5abd3ab1b62432c.tar.gz |
feat: add layouts
Diffstat (limited to 'src/pages/blog/2021-10-27.md')
-rw-r--r-- | src/pages/blog/2021-10-27.md | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/pages/blog/2021-10-27.md b/src/pages/blog/2021-10-27.md index 06b9a0d..de9e716 100644 --- a/src/pages/blog/2021-10-27.md +++ b/src/pages/blog/2021-10-27.md @@ -1,3 +1,6 @@ +--- +layout: ../../layouts/BlogLayout.astro +--- # Ray marching in Rust :rust: ! I'm currently learning Rust for fun and re-writing my [ascii-renderer](https://github.com/eug-vs/ascii-3d-renderer) from Python :python:. I'm using Ray Marching this time, here's how it looks (if you are on mobile, use desktop version of the site): |