diff options
Diffstat (limited to 'physics/src/solver')
-rw-r--r-- | physics/src/solver/midpoint.rs | 18 | ||||
-rw-r--r-- | physics/src/solver/mod.rs | 188 |
2 files changed, 206 insertions, 0 deletions
diff --git a/physics/src/solver/midpoint.rs b/physics/src/solver/midpoint.rs new file mode 100644 index 0000000..2d71758 --- /dev/null +++ b/physics/src/solver/midpoint.rs @@ -0,0 +1,18 @@ +use crate::{algebra::Scalar, particle_system::ParticleSystem}; +use super::{PhaseSpace, Solver}; + +impl Solver for ParticleSystem { + fn step(&mut self, dt: Scalar) { + let mut state = self.collect_phase_space(); + + // Shift to the midpoint + self.scatter_phase_space(&PhaseSpace { + 0: state.0.clone() + self.compute_derivative().0 * dt / 2.0, + }); + + state.0 += self.compute_derivative().0 * dt; + self.scatter_phase_space(&state); + + self.t += dt; + } +} diff --git a/physics/src/solver/mod.rs b/physics/src/solver/mod.rs new file mode 100644 index 0000000..726dcae --- /dev/null +++ b/physics/src/solver/mod.rs @@ -0,0 +1,188 @@ +use crate::particle_system::ParticleSystem; +use crate::algebra::{Point, Scalar, Vector, N}; +use nalgebra::{Const, DVector, Dyn, Matrix, ViewStorage}; + +mod midpoint; + +/// A vector of concatenated position and velocity components of each particle +#[derive(Debug, Clone)] +pub struct PhaseSpace(DVector<Scalar>); +type ParticleView<'a> = Matrix< + Scalar, + Const<{ PhaseSpace::PARTICLE_DIM }>, + Const<1>, + ViewStorage<'a, Scalar, Const<{ PhaseSpace::PARTICLE_DIM }>, Const<1>, Const<1>, Dyn>, +>; + +impl PhaseSpace { + /// Each particle spans 2N elements in a vector + /// first N for position, then N more for velocity + const PARTICLE_DIM: usize = N * 2; + + pub fn new(particle_count: usize) -> Self { + let dimension = particle_count * PhaseSpace::PARTICLE_DIM; + Self(DVector::<Scalar>::zeros(dimension)) + } + + pub fn particle_view(&self, i: usize) -> ParticleView { + self.0 + .fixed_rows::<{ PhaseSpace::PARTICLE_DIM }>(i * PhaseSpace::PARTICLE_DIM) + } + + pub fn set_particle(&mut self, i: usize, position: Point, velocity: Vector) { + let mut view = self + .0 + .fixed_rows_mut::<{ PhaseSpace::PARTICLE_DIM }>(i * PhaseSpace::PARTICLE_DIM); + for i in 0..N { + view[i] = position[i]; + view[i + N] = velocity[i]; + } + } +} + +impl ParticleSystem { + fn collect_phase_space(&self) -> PhaseSpace { + let mut phase_space = PhaseSpace::new(self.particles.len()); + for (particle_index, particle) in self.particles.iter().enumerate() { + phase_space.set_particle(particle_index, particle.position, particle.velocity); + } + phase_space + } + + fn compute_derivative(&self) -> PhaseSpace { + let mut phase_space = PhaseSpace::new(self.particles.len()); + for (particle_index, particle) in self.particles.iter().enumerate() { + phase_space.set_particle( + particle_index, + particle.velocity.into(), + particle.force / particle.mass, + ); + } + phase_space + } + + fn scatter_phase_space(&mut self, phase_space: &PhaseSpace) { + for (particle_index, particle) in &mut self.particles.iter_mut().enumerate() { + let view = phase_space.particle_view(particle_index); + for i in 0..N { + particle.position[i] = view[i]; + particle.velocity[i] = view[i + N]; + } + } + } +} + +pub trait Solver { + fn step(&mut self, dt: Scalar); +} + +#[cfg(test)] +mod tests { + use super::{ParticleSystem, PhaseSpace, Point, Scalar, Solver, Vector}; + use crate::particle_system::Particle; + + #[test] + fn test_collect_phase_space() { + let system = ParticleSystem { + particles: vec![Particle::new(Point::new(2.0, 3.0), 1.0)], + constraints: vec![], + forces: vec![], + t: 0.0, + }; + let phase_space = system.collect_phase_space(); + + assert!( + !phase_space.0.is_empty(), + "Phase space has to contain non-zero values" + ); + } + + #[test] + fn test_scatter_phase_space() { + let mut phase_space = PhaseSpace::new(2); + phase_space.set_particle(1, Point::new(5.0, 7.0), Vector::x()); + + let mut system = ParticleSystem { + particles: vec![ + Particle::new(Point::new(0.0, 0.0), 1.0), + Particle::new(Point::new(0.0, 0.0), 1.0), + ], + constraints: vec![], + forces: vec![], + t: 0.0, + }; + + system.scatter_phase_space(&phase_space); + + assert!( + !system.particles[1].velocity.is_empty(), + "Velocity has to be set" + ); + assert!( + !system.particles[1].position.is_empty(), + "Position has to be set" + ); + } + + fn simulate_falling_ball( + fall_time: Scalar, + dt: Scalar, + mass: Scalar, + ) -> (Vector, Vector, ParticleSystem) { + let gravity = -9.8 * Vector::y(); + + let mut system = ParticleSystem { + particles: vec![Particle::new(Point::origin(), mass)], + constraints: vec![], + forces: vec![], + t: 0.0, + }; + + let iterations = (fall_time / dt) as usize; + + for _ in 0..iterations { + for particle in &mut system.particles { + particle.reset_force(); + particle.apply_force(gravity * particle.mass); + } + system.step(dt); + } + + let expected_velocity = gravity * fall_time; // vt + let expected_position = gravity * fall_time * fall_time / 2.0; // at^2 / 2 + + ( + system.particles[0].position.coords - expected_position, + system.particles[0].velocity - expected_velocity, + system, + ) + } + + #[test] + fn ball_should_fall() { + let (position_error, velocity_error, _) = simulate_falling_ball(10.0, 0.01, 3.0); + assert!( + position_error.norm() < 0.01, + "Position error is too high: {}", + position_error, + ); + assert!( + velocity_error.norm() < 0.01, + "Velocity error is too high: {}", + velocity_error, + ); + } + + #[test] + fn freefall_different_masses() { + let (_, _, system1) = simulate_falling_ball(10.0, 0.01, 2.0); + let (_, _, system2) = simulate_falling_ball(10.0, 0.01, 10.0); + + let diff = system1.particles[0].position - system2.particles[0].position; + assert!( + diff.norm() < 0.01, + "Points with different masses should fall with the same speed, diff: {}", + diff + ); + } +} |