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-rw-r--r--src/particle_system.rs204
1 files changed, 204 insertions, 0 deletions
diff --git a/src/particle_system.rs b/src/particle_system.rs
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index 0000000..0556764
--- /dev/null
+++ b/src/particle_system.rs
@@ -0,0 +1,204 @@
+use nalgebra::{Const, DVector, Dyn, Matrix, Point as PointBase, SVector, ViewStorage};
+
+const N: usize = 2;
+pub type Scalar = f32;
+
+pub type Vector = SVector<Scalar, N>;
+pub type Point = PointBase<Scalar, N>;
+
+#[derive(Debug)]
+pub struct Particle {
+ pub mass: Scalar,
+ pub position: Point,
+ pub velocity: Vector,
+
+ /// Force accumulator
+ pub force: Vector,
+}
+
+impl Particle {
+ pub fn new(position: Point, mass: Scalar) -> Self {
+ Self {
+ mass,
+ position,
+ velocity: Vector::zeros(),
+ force: Vector::zeros(),
+ }
+ }
+
+ pub fn apply_force(&mut self, force: Vector) {
+ self.force += force;
+ }
+ pub fn reset_force(&mut self) {
+ self.force = Vector::zeros()
+ }
+}
+
+/// A vector of concatenated position and velocity components of each particle
+#[derive(Debug)]
+pub struct PhaseSpace(DVector<Scalar>);
+type ParticleView<'a> = Matrix<
+ f32,
+ Const<{ PhaseSpace::PARTICLE_DIM }>,
+ Const<1>,
+ ViewStorage<'a, f32, Const<{ PhaseSpace::PARTICLE_DIM }>, Const<1>, Const<1>, Dyn>,
+>;
+
+impl PhaseSpace {
+ /// Each particle spans 2N elements in a vector
+ /// first N for position, then N more for velocity
+ const PARTICLE_DIM: usize = N * 2;
+
+ pub fn new(particle_count: usize) -> Self {
+ let dimension = particle_count * PhaseSpace::PARTICLE_DIM;
+ Self(DVector::<Scalar>::zeros(dimension))
+ }
+
+ pub fn particle_view(&self, i: usize) -> ParticleView {
+ self.0
+ .fixed_rows::<{ PhaseSpace::PARTICLE_DIM }>(i * PhaseSpace::PARTICLE_DIM)
+ }
+
+ pub fn set_particle(&mut self, i: usize, position: Point, velocity: Vector) {
+ let mut view = self
+ .0
+ .fixed_rows_mut::<{ PhaseSpace::PARTICLE_DIM }>(i * PhaseSpace::PARTICLE_DIM);
+ for i in 0..N {
+ view[i] = position[i];
+ view[i + N] = velocity[i];
+ }
+ }
+}
+
+#[derive(Debug)]
+pub struct ParticleSystem {
+ pub particles: Vec<Particle>,
+
+ /// Simulation clock
+ pub t: Scalar,
+}
+
+impl ParticleSystem {
+ fn collect_phase_space(&self) -> PhaseSpace {
+ let mut phase_space = PhaseSpace::new(self.particles.len());
+ for (particle_index, particle) in self.particles.iter().enumerate() {
+ phase_space.set_particle(particle_index, particle.position, particle.velocity);
+ }
+ phase_space
+ }
+
+ fn compute_derivative(&self) -> PhaseSpace {
+ let mut phase_space = PhaseSpace::new(self.particles.len());
+ for (particle_index, particle) in self.particles.iter().enumerate() {
+ phase_space.set_particle(
+ particle_index,
+ particle.velocity.into(),
+ particle.force / particle.mass,
+ );
+ }
+ phase_space
+ }
+
+ fn scatter_phase_space(&mut self, phase_space: &PhaseSpace) {
+ for (particle_index, particle) in &mut self.particles.iter_mut().enumerate() {
+ let view = phase_space.particle_view(particle_index);
+
+ for i in 0..N {
+ particle.position[i] = view[i];
+ particle.velocity[i] = view[i + N];
+ }
+ }
+ }
+
+ pub fn euler_step(&mut self, dt: Scalar) {
+ let derivative = self.compute_derivative();
+ let mut state = self.collect_phase_space();
+
+ state.0 += derivative.0 * dt;
+ self.scatter_phase_space(&state);
+
+ self.t += dt;
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::{Particle, ParticleSystem, PhaseSpace, Point, Scalar, Vector};
+
+ #[test]
+ fn test_collect_phase_space() {
+ let system = ParticleSystem {
+ particles: vec![Particle::new(Point::new(2.0, 3.0), 1.0)],
+ t: 0.0,
+ };
+ let phase_space = system.collect_phase_space();
+
+ assert!(
+ !phase_space.0.is_empty(),
+ "Phase space has to contain non-zero values"
+ );
+ }
+
+ #[test]
+ fn test_scatter_phase_space() {
+ let mut phase_space = PhaseSpace::new(2);
+ phase_space.set_particle(1, Point::new(5.0, 7.0), Vector::x());
+
+ let mut system = ParticleSystem {
+ particles: vec![
+ Particle::new(Point::new(0.0, 0.0), 1.0),
+ Particle::new(Point::new(0.0, 0.0), 1.0),
+ ],
+ t: 0.0,
+ };
+
+ system.scatter_phase_space(&phase_space);
+
+ assert!(
+ !system.particles[1].velocity.is_empty(),
+ "Velocity has to be set"
+ );
+ assert!(
+ !system.particles[1].position.is_empty(),
+ "Position has to be set"
+ );
+ }
+
+ fn simulate_falling_ball(fall_time: Scalar, dt: Scalar) -> (Vector, Vector) {
+ let gravity = -9.8 * Vector::y();
+
+ let mut system = ParticleSystem {
+ particles: vec![Particle::new(Point::origin(), 1.0)],
+ t: 0.0,
+ };
+
+ let iterations = (fall_time / dt) as usize;
+
+ for _ in 0..iterations {
+ for particle in &mut system.particles {
+ particle.reset_force();
+ }
+
+ for particle in &mut system.particles {
+ particle.apply_force(gravity);
+ }
+
+ system.euler_step(dt);
+ }
+
+ let expected_velocity = gravity * fall_time; // vt
+ let expected_position = gravity * fall_time * fall_time / 2.0; // at^2 / 2
+
+ (
+ system.particles[0].position.coords - expected_position,
+ system.particles[0].velocity - expected_velocity,
+ )
+ }
+
+ #[test]
+ fn ball_should_fall() {
+ let (position_error, velocity_error) = simulate_falling_ball(10.0, 0.01);
+ assert!(position_error.norm() < 0.5, "Position error has is too high");
+ assert!(velocity_error.norm() < 0.5, "Velocity error has is too high");
+ }
+}