From 8da101b43a998112d183cf3a0a752d290410bce5 Mon Sep 17 00:00:00 2001 From: eug-vs Date: Thu, 12 Dec 2024 18:18:54 +0100 Subject: feat: represent forces as objects --- src/main.rs | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) (limited to 'src/main.rs') diff --git a/src/main.rs b/src/main.rs index 718abf8..58e649f 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,5 +1,6 @@ use std::path::PathBuf; +use force::{drag::Drag, gravity::Gravity}; use particle_system::{Particle, ParticleSystem, Point, Vector}; use ppm::PPM; use solver::Solver; @@ -8,6 +9,7 @@ mod constraint; mod particle_system; mod ppm; mod solver; +mod force; fn main() { let ppm = PPM { @@ -25,6 +27,12 @@ fn main() { Particle::new(Point::new(5.0, 20.0), 50.0), ], constraints: vec![], + forces: vec![ + Box::new(Gravity { + vector: Vector::y() * -9.8, + }), + Box::new(Drag { coefficient: 0.0 }), + ], t: 0.0, }; @@ -34,15 +42,8 @@ fn main() { system.add_beam_constraint([1, 3]); system.add_beam_constraint([2, 3]); - let gravity = -9.8 * Vector::y(); - for i in 0..150_00 { - for particle in &mut system.particles { - particle.reset_force(); - // Apply custom forces - particle.apply_force(gravity * particle.mass); - } - system.particles[0].apply_force(gravity); // Extra force on particle 0 + system.apply_forces(); if i % 10 == 0 { println!("Iteration #{i}"); -- cgit v1.2.3