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pistol
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ASCII 3D-renderer using Ray Marching technique written in Rust with NCurses
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*
feat: use Matrix to compute screen position
eug-vs
2021-10-28
-20
/
+21
*
feat: more sophisticated camera movement
eug-vs
2021-10-27
-23
/
+44
*
feat: display FPS
eug-vs
2021-10-27
-1
/
+1
*
feat: allow controlling Lights
eug-vs
2021-10-27
-20
/
+24
*
feat: control camera with VIM keys
eug-vs
2021-10-27
-17
/
+36
*
feat: use ncurses for display
eug-vs
2021-10-27
-1
/
+11
*
chore: install ncurses
eug-vs
2021-10-27
-0
/
+31
*
feat: add box and sphere SDF
eug-vs
2021-10-27
-23
/
+35
*
refactor: define WIDTH & HEIGHT in one place
eug-vs
2021-10-27
-10
/
+10
*
feat: add shadows
eug-vs
2021-10-27
-3
/
+18
*
feat: increase screen size
eug-vs
2021-10-27
-7
/
+7
*
feat: add camera rotation
eug-vs
2021-10-27
-4
/
+11
*
feat: add time parameter
eug-vs
2021-10-27
-6
/
+15
*
feat: use cgmath::Vector3
eug-vs
2021-10-27
-15
/
+22
*
chore: install cgmath
eug-vs
2021-10-27
-48
/
+20
*
feat: implement softmin function
eug-vs
2021-10-27
-9
/
+26
*
feat: implement lighting
eug-vs
2021-10-26
-10
/
+39
*
feat: add floor
eug-vs
2021-10-25
-9
/
+16
*
feat: initial commit
eug-vs
2021-10-25
-0
/
+289