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* feat: use Matrix to compute screen positioneug-vs2021-10-28-20/+21
* feat: more sophisticated camera movementeug-vs2021-10-27-23/+44
* feat: display FPSeug-vs2021-10-27-1/+1
* feat: allow controlling Lightseug-vs2021-10-27-20/+24
* feat: control camera with VIM keyseug-vs2021-10-27-17/+36
* feat: use ncurses for displayeug-vs2021-10-27-1/+11
* chore: install ncurseseug-vs2021-10-27-0/+31
* feat: add box and sphere SDFeug-vs2021-10-27-23/+35
* refactor: define WIDTH & HEIGHT in one placeeug-vs2021-10-27-10/+10
* feat: add shadowseug-vs2021-10-27-3/+18
* feat: increase screen sizeeug-vs2021-10-27-7/+7
* feat: add camera rotationeug-vs2021-10-27-4/+11
* feat: add time parametereug-vs2021-10-27-6/+15
* feat: use cgmath::Vector3eug-vs2021-10-27-15/+22
* chore: install cgmatheug-vs2021-10-27-48/+20
* feat: implement softmin functioneug-vs2021-10-27-9/+26
* feat: implement lightingeug-vs2021-10-26-10/+39
* feat: add flooreug-vs2021-10-25-9/+16
* feat: initial commiteug-vs2021-10-25-0/+289