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* feat: make gear rotatingeug-vs2021-10-28-3/+2
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* feat: add sdf_gear()eug-vs2021-10-28-1/+1
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* feat: use Matrix to compute screen positioneug-vs2021-10-28-7/+7
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* feat: more sophisticated camera movementeug-vs2021-10-27-18/+38
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* feat: display FPSeug-vs2021-10-27-1/+1
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* feat: allow controlling Lightseug-vs2021-10-27-8/+18
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* feat: control camera with VIM keyseug-vs2021-10-27-9/+35
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* feat: use ncurses for displayeug-vs2021-10-27-1/+11
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* refactor: define WIDTH & HEIGHT in one placeeug-vs2021-10-27-3/+3
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* feat: increase screen sizeeug-vs2021-10-27-3/+2
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* feat: add camera rotationeug-vs2021-10-27-1/+1
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* feat: add time parametereug-vs2021-10-27-4/+11
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* feat: use cgmath::Vector3eug-vs2021-10-27-8/+4
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* feat: implement softmin functioneug-vs2021-10-27-2/+2
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* feat: implement lightingeug-vs2021-10-26-4/+2
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* feat: add flooreug-vs2021-10-25-1/+1
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* feat: initial commiteug-vs2021-10-25-0/+27