use std::fmt; use std::ops; #[derive(Debug, Clone, Copy)] pub struct Vector { pub x: f32, pub y: f32, pub z: f32, } impl fmt::Display for Vector { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "({:.2}, {:.2}, {:.2})", self.x, self.y, self.z) } } impl ops::Add for Vector { type Output = Vector; fn add(self, rhs: Self) -> Self::Output { Vector { x: self.x + rhs.x, y: self.y + rhs.y, z: self.z + rhs.z, } } } impl ops::Sub for Vector { type Output = Vector; fn sub(self, rhs: Self) -> Self::Output { Vector { x: self.x - rhs.x, y: self.y - rhs.y, z: self.z - rhs.z, } } } impl ops::Mul for Vector { type Output = Vector; fn mul(self, rhs: f32) -> Self::Output { Vector { x: self.x * rhs, y: self.y * rhs, z: self.z * rhs, } } } impl ops::Div for Vector { type Output = Vector; fn div(self, rhs: f32) -> Self::Output { Vector { x: self.x / rhs, y: self.y / rhs, z: self.z / rhs, } } } impl ops::Mul for Vector { type Output = f32; fn mul(self, rhs: Vector) -> Self::Output { self.x * rhs.x + self.y * rhs.y + self.z * rhs.z } } impl Vector { pub fn magnitude_squared(self) -> f32 { self.x * self.x + self.y * self.y + self.z * self.z } pub fn magnitude(self) -> f32 { self.magnitude_squared().sqrt() } pub fn normalized(self) -> Vector { let mag = self.magnitude(); self / mag } pub fn rotate_z(self, angle: f32) -> Vector { // TODO: multiply by a matirx Vector { x: self.x * angle.cos() + self.y * angle.sin(), y: self.y * angle.cos() - self.x * angle.sin(), z: self.z, } } }