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-rw-r--r--src/board.c122
1 files changed, 122 insertions, 0 deletions
diff --git a/src/board.c b/src/board.c
new file mode 100644
index 0000000..8c33ae3
--- /dev/null
+++ b/src/board.c
@@ -0,0 +1,122 @@
+#include <stdio.h>
+#include "board.h"
+
+void print_board(char* board) {
+ for (int row = 0; row < BOARD_ROW_BYTES; row++) {
+ for (int i = 0; i < BOARD_ROW_BYTES; i++) {
+ int index = BOARD_ROW_BYTES * row + i;
+ if (board[index] == EMPTY && is_center_index(index)) printf("*");
+ else printf("%c", board[index]);
+ }
+ printf("\n");
+ }
+}
+
+void initialize_board(char* board) {
+ for (int i = 0; i < BOARD_BYTES; i++) {
+ board[i] = EMPTY;
+ }
+}
+
+int is_center_index(int index) {
+ return ((index / BOARD_ROW_BYTES) % 2 == 1) && ((index % BOARD_ROW_BYTES) % 2 == 1);
+}
+
+int is_allowed_placement(char* tile, int index, char* board) {
+ if (board[index] != EMPTY) return 0;
+
+ int neighbor_count = 0;
+
+ for (int i = 0; i < 4; i++) {
+ char neighbor = board[index + neighbor_increments[i]];
+ if (neighbor != EMPTY) {
+ if (neighbor != tile[i + 1]) return 0;
+ neighbor_count++;
+ }
+ }
+
+ return neighbor_count > 0;
+}
+
+int place_tile(char* tile, int index, char* board, int force) {
+ if (!is_center_index(index)) {
+ printf("Not a valid tile index: %i\n", index);
+ return 0;
+ }
+
+ if (!force && !is_allowed_placement(tile, index, board)) {
+ printf("Can not place tile %s\n", tile);
+ return 0;
+ }
+
+ board[index] = tile[0];
+ for (int i = 0; i < 4; i++) {
+ board[index + neighbor_increments[i]] = tile[i + 1];
+ }
+
+ return 1;
+}
+
+void traverse_structure(char id, int index, char* board, char* structures) {
+ structures[index] = id;
+ for (int i = 0; i < 4; i++) {
+ int new_byte = index + neighbor_increments[i];
+ if (board[new_byte] == board[index] && structures[new_byte] == EMPTY) {
+ traverse_structure(id, new_byte, board, structures);
+ }
+ }
+}
+
+void create_structure_mask(char* board, char* structures) {
+ char structure_id = '1';
+ for (int i = 0; i < BOARD_BYTES; i++) {
+ if (structures[i] == EMPTY && board[i] != EMPTY && board[i] != 'F') {
+ traverse_structure(structure_id, i, board, structures);
+ structure_id += 1;
+ }
+ }
+}
+
+int translate_coordinate(int center_index) {
+ return (2 * (center_index / BOARD_WIDTH) + 1) *
+ (2 * BOARD_WIDTH + 1) +
+ (2 * (center_index % BOARD_WIDTH) + 1);
+}
+
+int evaluate_structure(int index, char* board, char* structures) {
+ int value = 0;
+
+ char structure = board[index];
+ char structure_id = structures[index];
+ printf("Evaluating group %c (%c)\n", structure_id, structure);
+
+ for (int i = 0; i < BOARD_WIDTH; i++) {
+ for (int j = 0; j < BOARD_WIDTH; j++) {
+ int index = translate_coordinate(i * BOARD_WIDTH + j);
+ if (board[index] != EMPTY) { // Empty tiles doesn't count
+ for (int k = 0; k < 4; k++) {
+ if (structures[index + neighbor_increments[k]] == structure_id) {
+ printf("Found at tile %i\n", i * BOARD_WIDTH + j);
+ value++;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ printf("Value: %i\n", value);
+ return value;
+}
+
+void write_board(char* board, char* filename) {
+ FILE* file = fopen(filename, "w");
+ fprintf(file, "%s\n", board);
+ fclose(file);
+}
+
+void read_board(char* board, char* filename) {
+ FILE* file = fopen(filename, "r");
+ fgets(board, BOARD_BYTES, file);
+ fclose(file);
+}