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carcassonne-engine-c
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An engine for Carcassone board game writtern in C with NCurses
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path:
root
/
src
/
board.h
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*
feat: highlight available tile placements
eug-vs
2022-04-11
-0
/
+1
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*
refactor: divide code into modules
eug-vs
2022-04-11
-34
/
+9
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*
feat: highlight player-controlled areas
eug-vs
2022-04-10
-1
/
+7
|
*
feat: add meeple placement
eug-vs
2022-04-10
-0
/
+1
|
*
feat: support separator (+) feature
eug-vs
2022-04-10
-0
/
+3
|
*
feat: always place initial tile in center
eug-vs
2022-04-01
-1
/
+1
|
*
feat: add tile preview with rotation
eug-vs
2022-03-31
-0
/
+1
|
*
refactor: remove unused code
eug-vs
2022-03-31
-15
/
+6
|
*
refactor: merge structures into board
eug-vs
2022-03-31
-13
/
+19
|
*
fix: cap max amount of input characters
eug-vs
2022-03-31
-0
/
+1
|
*
refactor: use struct for Tile
eug-vs
2022-03-31
-13
/
+13
|
*
refactor: move functions to separate file
eug-vs
2022-03-30
-1
/
+1
|
*
feat: allow read/write board to file
eug-vs
2022-03-29
-2
/
+5
|
*
feat: add structure evaluation
eug-vs
2022-03-29
-6
/
+8
|
*
feat: add coordinates translation
eug-vs
2022-03-29
-0
/
+2
|
*
feat: add structure traversal
eug-vs
2022-03-29
-0
/
+5
|
*
feat: share edges between neighboring tiles
eug-vs
2022-03-29
-10
/
+14
|
*
feat: initial commit
eug-vs
2022-03-29
-0
/
+21