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#include <stdio.h>
#include "board.h"
void initialize_board(BoardUnit* board) {
for (int i = 0; i < BOARD_UNITS; i++) {
board[i].feature = EMPTY;
board[i].meeple = 0;
board[i].structure_group = 0;
}
}
int is_center_index(int index) {
return ((index / BOARD_ROW_UNITS) % 2 == 1) && ((index % BOARD_ROW_UNITS) % 2 == 1);
}
int is_allowed_placement(Tile tile, int index, BoardUnit* board) {
if (board[index].feature != EMPTY) return 0;
int neighbor_count = 0;
for (int i = 0; i < 4; i++) {
char neighbor = board[index + NEIGHBOR_INCREMENTS[i]].feature;
if (neighbor != EMPTY) {
if (neighbor != tile.edges[i]) return 0;
neighbor_count++;
}
}
return neighbor_count > 0;
}
int place_tile(Tile tile, int index, BoardUnit* board, int force) {
if (!is_center_index(index)) return 0;
if (!force && !is_allowed_placement(tile, index, board)) return 0;
board[index].feature = tile.center;
for (int i = 0; i < 4; i++) {
board[index + NEIGHBOR_INCREMENTS[i]].feature = tile.edges[i];
}
return 1;
}
void rotate_tile(Tile* tile, int increment) {
char buffer[8];
for (int i = 0; i < 8; i++) {
buffer[i] = tile->edges[i % 4];
}
for (int i = 0; i < 4; i++) {
tile->edges[i] = buffer[i + (increment % 4)];
}
}
void traverse_structure(int group, int index, BoardUnit* board) {
board[index].structure_group = group;
for (int i = 0; i < 4; i++) {
int new_unit = index + NEIGHBOR_INCREMENTS[i];
if (board[new_unit].feature == board[index].feature && board[new_unit].structure_group == 0) {
traverse_structure(group, new_unit, board);
}
}
}
void refresh_structure_groups(BoardUnit* board) {
for (int i = 0; i < BOARD_UNITS; i++) board[i].structure_group = 0;
int structure_group = 1;
for (int i = 0; i < BOARD_UNITS; i++) {
if (board[i].structure_group == 0 && board[i].feature != EMPTY && board[i].feature != 'F') {
traverse_structure(structure_group, i, board);
structure_group += 1;
}
}
}
int translate_coordinate(int center_index) {
return (2 * (center_index / BOARD_WIDTH) + 1) *
(2 * BOARD_WIDTH + 1) +
(2 * (center_index % BOARD_WIDTH) + 1);
}
int evaluate_structure(int index, BoardUnit* board) {
int value = 0;
char feature = board[index].feature;
int structure_group = board[index].structure_group;
printf("Evaluating group %i (%c)\n", structure_group, feature);
for (int i = 0; i < BOARD_WIDTH; i++) {
for (int j = 0; j < BOARD_WIDTH; j++) {
int index = translate_coordinate(i * BOARD_WIDTH + j);
if (board[index].feature != EMPTY) { // Empty tiles doesn't count
for (int k = 0; k < 4; k++) {
if (board[index + NEIGHBOR_INCREMENTS[k]].structure_group == structure_group) {
printf("Found at tile %i\n", i * BOARD_WIDTH + j);
value++;
break;
}
}
}
}
}
printf("Value: %i\n", value);
return value;
}
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