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#include <stdio.h>
#include <stdlib.h>
#include <curses.h>
#include <time.h>
#include "carcassonne.h"
#include "gui.h"
int main() {
/* initialize curses */
initscr();
cbreak();
srand(time(NULL));
initialize_colors();
WINDOW* board_win = create_framed_window("Board", BOARD_ROW_UNITS + 2, BOARD_ROW_UNITS + 2, 0, 0);
WINDOW* messages_win = create_framed_window("Log", BOARD_ROW_UNITS + 2, 80, 0, BOARD_ROW_UNITS + 3);
scrollok(messages_win, 1);
Tile tileset[69];
BoardUnit board[BOARD_UNITS];
int available_meeples[PLAYERS];
int meeple_map[MAX_STRUCTURES * PLAYERS];
Tile tile;
initialize_tileset(tileset);
initialize_board(board);
initialize_available_meeples(available_meeples);
place_tile((Tile){ "FRCR", 'R', 0 }, translate_coordinate(BOARD_WIDTH * BOARD_WIDTH / 2), board, 1);
/* main loop */
int tile_index;
char input_key;
for (int move = 0; ; move++) {
int player = (move % PLAYERS) + 1;
/* board */
refresh_structure_groups(board);
refresh_meeple_map(board, meeple_map);
draw_board(board, meeple_map, board_win);
wattron(messages_win, get_player_color(player));
wprintw(messages_win, "Move %i, (player #%i, %i meeples available)\n", move, player, available_meeples[player - 1]);
wrefresh(messages_win);
/* tile placement */
while (1) {
tile_index = rand() % 69;
tile = tileset[tile_index];
if (tile.center != USED) break;
}
int position = 0;
BoardUnit board_preview[BOARD_UNITS];
while (1) {
for (int i = 0; i < BOARD_UNITS; i++) {
board_preview[i].feature = board[i].feature;
board_preview[i].structure_group = board[i].structure_group;
}
/* highlight available placements */
for (int k = 0; k < BOARD_WIDTH * BOARD_WIDTH; k++) {
if (is_allowed_placement(tile, translate_coordinate(k), board)) {
board_preview[translate_coordinate(k)].feature = PREVIEW_AVAILABLE;
}
}
place_tile(tile, translate_coordinate(position), board_preview, 1);
int is_allowed = is_allowed_placement(tile, translate_coordinate(position), board);
if (is_allowed) wattron(board_win, COLOR_PAIR(2));
draw_board(board_preview, meeple_map, board_win);
wattroff(board_win, COLOR_PAIR(2));
input_key = wgetch(board_win);
if (input_key == 10 && is_allowed) break; /* enter key */
else if (input_key == 'l') position += 1;
else if (input_key == 'h') position -= 1;
else if (input_key == 'j') position += BOARD_WIDTH;
else if (input_key == 'k') position -= BOARD_WIDTH;
else if (input_key == 'r') rotate_tile(&tile, 3);
else if (input_key == 'q') {
endwin();
return 0;
}
}
int result = place_tile(tile, translate_coordinate(position), board, 0);
if (result) wprintw(messages_win, "Placed tile %s (%c) at position %i\n", tile.edges, tile.center, position);
else wprintw(messages_win, "Could not place tile %s (%c) at position %i\n", tile.edges, tile.center, position);
refresh_structure_groups(board);
refresh_meeple_map(board, meeple_map);
/* meeple placement */
input_key = wgetch(board_win);
int meeple_index = translate_coordinate(position);
if (input_key == 'l') meeple_index += 1;
else if (input_key == 'h') meeple_index -= 1;
else if (input_key == 'j') meeple_index += BOARD_ROW_UNITS;
else if (input_key == 'k') meeple_index -= BOARD_ROW_UNITS;
else if (input_key != 10) meeple_index = -1;
if (meeple_index >= 0 && available_meeples[player - 1] > 0) {
if (is_allowed_meeple(player, meeple_index, board, meeple_map)) {
board[meeple_index].meeple = player;
available_meeples[player - 1]--;
wprintw(messages_win, "Placed meeple at %c\n", board[meeple_index].feature);
} else wprintw(messages_win, "Could not place meeple at %c\n", board[meeple_index].feature);
}
tileset[tile_index].center = USED;
wrefresh(messages_win);
}
endwin();
return 0;
}
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