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#include <stdio.h>
#include <stdlib.h>
#include <curses.h>
#include <time.h>
#include "carcassonne.h"
#include "gui.h"


int main() {
  /* initialize curses */
  initscr();
  cbreak();
  srand(time(NULL));
  initialize_colors();

  WINDOW* board_win = create_framed_window("Board", BOARD_ROW_UNITS + 2, BOARD_ROW_UNITS + 2, 0, 0);
  WINDOW* messages_win = create_framed_window("Log", BOARD_ROW_UNITS + 2, 80, 0, BOARD_ROW_UNITS + 3);
  scrollok(messages_win, 1);

  BoardUnit board[BOARD_UNITS];
  int available_meeples[PLAYERS];
  int meeple_map[MAX_STRUCTURES * PLAYERS];
  Tile tile;

  initialize_board(board);
  initialize_available_meeples(available_meeples);
  place_tile((Tile){ "FRCR", 'R', 0 }, translate_coordinate(BOARD_WIDTH * BOARD_WIDTH / 2), board, 1);

  /* main loop */
  char input_key;
  for (int move = 0; ; move++) {
    int player = (move % PLAYERS) + 1;
    /* board */
    refresh_structure_groups(board);
    refresh_meeple_map(board, meeple_map);
    draw_board(board, meeple_map, board_win);

    wattron(messages_win, get_player_color(player));
    wprintw(messages_win, "Move %i, (player #%i, %i meeples available)\n", move, player, available_meeples[player - 1]);
    wrefresh(messages_win);

    /* tile placement */
    tile = TILESET[rand() % 19];
    int position = 0;
    BoardUnit board_preview[BOARD_UNITS];

    while (1) {
      for (int i = 0; i < BOARD_UNITS; i++) {
        board_preview[i].feature = board[i].feature;
        board_preview[i].structure_group = board[i].structure_group;
      }
      place_tile(tile, translate_coordinate(position), board_preview, 1);

      int is_allowed = is_allowed_placement(tile, translate_coordinate(position), board);

      if (is_allowed) wattron(board_win, COLOR_PAIR(2));
      draw_board(board_preview, meeple_map, board_win);
      wattroff(board_win, COLOR_PAIR(2));

      input_key = wgetch(board_win);
      if (input_key == 10 && is_allowed) break; /* enter key */
      else if (input_key == 'l') position += 1;
      else if (input_key == 'h') position -= 1;
      else if (input_key == 'j') position += BOARD_WIDTH;
      else if (input_key == 'k') position -= BOARD_WIDTH;
      else if (input_key == 'r') rotate_tile(&tile, 3);
      else if (input_key == 'q') {
        endwin();
        return 0;
      }
    }

    int result = place_tile(tile, translate_coordinate(position), board, 0);
    if (result) wprintw(messages_win, "Placed tile %s (%c) at position %i\n", tile.edges, tile.center, position);
    else wprintw(messages_win, "Could not place tile %s (%c) at position %i\n", tile.edges, tile.center, position);

    refresh_structure_groups(board);
    refresh_meeple_map(board, meeple_map);

    /* meeple placement */
    input_key = wgetch(board_win);
    int meeple_index = translate_coordinate(position);

    if (input_key == 'l') meeple_index += 1;
    else if (input_key == 'h') meeple_index -= 1;
    else if (input_key == 'j') meeple_index += BOARD_ROW_UNITS;
    else if (input_key == 'k') meeple_index -= BOARD_ROW_UNITS;
    else if (input_key != 10) meeple_index = -1;

    if (meeple_index >= 0 && available_meeples[player - 1] > 0) {
      if (is_allowed_meeple(player, meeple_index, board, meeple_map)) {
        board[meeple_index].meeple = player;
        available_meeples[player - 1]--;
        wprintw(messages_win, "Placed meeple at %c\n", board[meeple_index].feature);
      } else wprintw(messages_win, "Could not place meeple at %c\n", board[meeple_index].feature);
    }

    wrefresh(messages_win);
  }

  endwin();
  return 0;
}