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#include <stdio.h>
#include "board.h"
void print_board(char* board) {
for (int row = 0; row < BOARD_ROW_BYTES; row++) {
for (int i = 0; i < BOARD_ROW_BYTES; i++) {
int position = BOARD_ROW_BYTES * row + i;
if (board[position] == EMPTY && is_center_position(position)) printf("*");
else printf("%c", board[position]);
}
printf("\n");
}
}
void initialize_board(char* board) {
for (int i = 0; i < BOARD_BYTES; i++) {
board[i] = EMPTY;
}
}
int is_center_position(int position) {
return ((position / BOARD_ROW_BYTES) % 2 == 1) && ((position % BOARD_ROW_BYTES) % 2 == 1);
}
int is_allowed_placement(char* tile, int position, char* board) {
for (int i = 0; i < 4; i++) {
char neighbor = board[position + neighbor_increments[i]];
if (neighbor != EMPTY && neighbor != tile[i + 1]) return 0;
}
return 1;
}
int place_tile(char* tile, int position, char* board) {
if (!is_center_position(position)) {
printf("Not a valid tile position: %i\n", position);
return 0;
}
if (!is_allowed_placement(tile, position, board)) {
printf("Can not place tile %s\n", tile);
return 0;
}
board[position] = tile[0];
for (int i = 0; i < 4; i++) {
board[position + neighbor_increments[i]] = tile[i + 1];
}
return 1;
}
int main() {
char board[BOARD_BYTES];
initialize_board(board);
place_tile("RFRFR", 6, board);
place_tile("RCCRR", 8, board);
place_tile("RRFRF", 18, board);
place_tile("CFFFC", 16, board);
print_board(board);
return 0;
}
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