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#pragma once
#include "structure.h"
#define PLAYER_MEEPLES 7
void initialize_available_meeples(int* available_meeples);
int is_allowed_meeple(int meeple, int index, BoardUnit* board, int* meeple_map);
void refresh_meeple_map(BoardUnit* board, int* meeple_map);
int get_structure_dominator(int structure_group, int* meeple_map);
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