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authoreug-vs <eugene@eug-vs.xyz>2022-03-12 15:47:58 +0300
committereug-vs <eugene@eug-vs.xyz>2022-03-12 15:47:58 +0300
commit668985e6ed78add10e3a0eb94eff283d59b3971f (patch)
treef3a379f4fba55817460f6bed00ba17dee0ffeff1 /src/Board/Board.ts
parent26b15f6ef72ca983e5fb114fb36bf0c0860a91ea (diff)
downloadcarcassonne-engine-ts-668985e6ed78add10e3a0eb94eff283d59b3971f.tar.gz
refactor: rename Feature.Emtpy -> Grass
Diffstat (limited to 'src/Board/Board.ts')
-rw-r--r--src/Board/Board.ts4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Board/Board.ts b/src/Board/Board.ts
index 59afd31..2c4a215 100644
--- a/src/Board/Board.ts
+++ b/src/Board/Board.ts
@@ -2,14 +2,14 @@ import _ from 'lodash';
import Tile, { Feature } from '../Tile/Tile';
import TileOnBoard from '../Tile/TileOnBoard';
-const { Road, Town, Empty } = Feature;
+const { Road, Town, Grass } = Feature;
export default class Board {
tiles: TileOnBoard[];
constructor(tiles?: TileOnBoard[]) {
if (tiles) this.tiles = tiles;
- else this.tiles = [new TileOnBoard(Road, [Town, Road, Empty, Road])]
+ else this.tiles = [new TileOnBoard(Road, [Town, Road, Grass, Road])]
}
print() {