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Diffstat (limited to 'src/Tile/Tile.ts')
-rw-r--r-- | src/Tile/Tile.ts | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/Tile/Tile.ts b/src/Tile/Tile.ts new file mode 100644 index 0000000..4eee263 --- /dev/null +++ b/src/Tile/Tile.ts @@ -0,0 +1,76 @@ +import _ from 'lodash'; +import Debug, { Debugger } from 'debug'; + +const debug = Debug('cell'); + +export enum Direction { + North, + East, + South, + West +} + +export enum Feature { + Empty = " ", + Road = "R", + Town = "T", + River = "I", + Church = "C", +} + +export interface Attachment { + attachTo: Tile; + side: Direction; + cell: Tile; + rotation: number; // Clockwise rotation of a cell +} + + +export default class Tile { + center: Feature; + private sides: [Feature, Feature, Feature, Feature]; + neighbors: [Tile, Tile, Tile, Tile]; + private orientation: number // amount of 90-degree counter-clockwise rotations from original orientation + shield?: boolean; + + debug: Debugger; + + public constructor(center: Feature, sides: [Feature, Feature, Feature, Feature], orientation = 0, shield = false) { + this.center = center; + this.sides = sides; + this.shield = shield; + this.orientation = orientation; + } + + print() { + console.log( ` ${this.getSide(Direction.North)} \n${this.getSide(Direction.West)}${this.center}${this.getSide(Direction.East)}\n ${this.getSide(Direction.South)} `); + } + + getSide(direction: Direction) { + return this.sides[(((this.orientation + direction) % 4) + 4) % 4]; + } + + rotate(rotation = 1) { + debug(`Rotating ${rotation} clockwise`) + this.orientation = this.orientation - rotation; + } + + getAttachments(cell: Tile) { + return _.flatten([0, 1, 2, 3].map(side => { + const item = this.getSide(side); + return [0, 1, 2, 3] + .filter(rotation => cell.getSide(side - rotation + 2) === item) + .map(rotation => ({ + cell, + rotation, + side, + attachTo: this as Tile + })) + })); + } + + attach(cell: Tile, side: Direction) { + if (this.neighbors[side]) throw new Error('There is something already attached to this side!'); + this.neighbors[side] = cell; + } +} |