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-rw-r--r--src/Tile/Tile.ts76
1 files changed, 76 insertions, 0 deletions
diff --git a/src/Tile/Tile.ts b/src/Tile/Tile.ts
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+++ b/src/Tile/Tile.ts
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+import _ from 'lodash';
+import Debug, { Debugger } from 'debug';
+
+const debug = Debug('cell');
+
+export enum Direction {
+ North,
+ East,
+ South,
+ West
+}
+
+export enum Feature {
+ Empty = " ",
+ Road = "R",
+ Town = "T",
+ River = "I",
+ Church = "C",
+}
+
+export interface Attachment {
+ attachTo: Tile;
+ side: Direction;
+ cell: Tile;
+ rotation: number; // Clockwise rotation of a cell
+}
+
+
+export default class Tile {
+ center: Feature;
+ private sides: [Feature, Feature, Feature, Feature];
+ neighbors: [Tile, Tile, Tile, Tile];
+ private orientation: number // amount of 90-degree counter-clockwise rotations from original orientation
+ shield?: boolean;
+
+ debug: Debugger;
+
+ public constructor(center: Feature, sides: [Feature, Feature, Feature, Feature], orientation = 0, shield = false) {
+ this.center = center;
+ this.sides = sides;
+ this.shield = shield;
+ this.orientation = orientation;
+ }
+
+ print() {
+ console.log( ` ${this.getSide(Direction.North)} \n${this.getSide(Direction.West)}${this.center}${this.getSide(Direction.East)}\n ${this.getSide(Direction.South)} `);
+ }
+
+ getSide(direction: Direction) {
+ return this.sides[(((this.orientation + direction) % 4) + 4) % 4];
+ }
+
+ rotate(rotation = 1) {
+ debug(`Rotating ${rotation} clockwise`)
+ this.orientation = this.orientation - rotation;
+ }
+
+ getAttachments(cell: Tile) {
+ return _.flatten([0, 1, 2, 3].map(side => {
+ const item = this.getSide(side);
+ return [0, 1, 2, 3]
+ .filter(rotation => cell.getSide(side - rotation + 2) === item)
+ .map(rotation => ({
+ cell,
+ rotation,
+ side,
+ attachTo: this as Tile
+ }))
+ }));
+ }
+
+ attach(cell: Tile, side: Direction) {
+ if (this.neighbors[side]) throw new Error('There is something already attached to this side!');
+ this.neighbors[side] = cell;
+ }
+}